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Dan Bunten's Modem Wars is a real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64. A version for MS-DOS was released in 1989.
The analysis highlights Measurement and Art as prominent areas in the source structure around Modem Wars.
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Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
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The extracted context around Modem Wars shows recurring relationship patterns in the source. For example, Modem Wars → AI, CGW, Computer Gaming World, Sport, War Another extracted example is Modem Wars → fast moving game that does not get bogged down in the minutiae of detail so often associated with wargames, real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game units modem comcen enemy wars way unit points three screen computer real-time 64 1989 ms-dos across line also range
TTTA extracted 14 structured relationships around Modem Wars. Examples in this analysis include Modem Wars → Designer → Danielle Bunten and Modem Wars → Developer → Ozark Softscape. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Modem Wars | Designer | Danielle Bunten | 1.00 | infobox |
| Modem Wars | Developer | Ozark Softscape | 1.00 | infobox |
| Modem Wars | Genres | Real-time tactics,[citation needed] Real-time strategy | 1.00 | infobox |
| Modem Wars | Modes | Single-player, multiplayer | 1.00 | infobox |
| Modem Wars | Platforms | Commodore 64, MS-DOS | 1.00 | infobox |
| Modem Wars | Publisher | Electronic Arts | 1.00 | infobox |
| Modem Wars | Release | 1988: C64 1989: MS-DOS | 1.00 | infobox |
| Modem Wars | is a | real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64 | 0.90 | text |
| Modem Wars | is a | fast moving game that does not get bogged down in the minutiae of detail so often associated with wargames | 0.90 | text |
| Modem Wars | related to Development | Sport | 0.60 | section |
| Modem Wars | related to Development | War | 0.60 | section |
| Modem Wars | related to Development | Computer Gaming World | 0.60 | section |
The concept neighborhoods around Modem Wars bring nearby vocabulary together. In this analysis, examples include Modem, Wars and Dan. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Modem Wars, one of the stronger structural bridges in this analysis connects Modem Wars with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Modem Wars to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Measurement & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Modem Wars · EN edition · Analysis: TopicsToTalkAbout