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Minimax (sometimes Minmax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, combinatorial game theory, statistics, and philosophy for minimizing the possible loss for a worst case (maximum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated…
Art, Combinatorial game theory & For individual decisions
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player game value algorithm displaystyle maximin maximum moves games possible theory zero-sum payoff move players nodes loss values heuristic node
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| tic-tac-toe | instance of | deals with games | 0.80 | text |
| where each player can win | instance of | deals with games | 0.80 | text |
| lose | instance of | deals with games | 0.80 | text |
| or draw | instance of | deals with games | 0.80 | text |
| chess or go | instance of | Often this is generally only possible at the very end of complicated games | 0.80 | text |
| since it is not computationally feasible to look ahead as far as the completion of the game | instance of | Often this is generally only possible at the very end of complicated games | 0.80 | text |
| except towards the end | instance of | Often this is generally only possible at the very end of complicated games | 0.80 | text |
| and instead | instance of | Often this is generally only possible at the very end of complicated games | 0.80 | text |
| positions are given finite values as estimates of the degree of belief that they will lead to a win for one player or another.This can be extended if we can supply a heuristic evaluation function which gives values to non-final game states without considering all possible following complete sequences | instance of | Often this is generally only possible at the very end of complicated games | 0.80 | text |
| chess using the minimax algorithm.The performance of the naïve minimax algorithm may be improved dramatically | instance of | It is therefore impractical to completely analyze games | 0.80 | text |
| without affecting the result | instance of | It is therefore impractical to completely analyze games | 0.80 | text |
| by the use of alpha | instance of | It is therefore impractical to completely analyze games | 0.80 | text |
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