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Magical Date

Magical Date (まじかるで〜と Majikaru Dēto) is a skill game and dating sim published by Taito in 1996 for arcade and PlayStation. In this game, the player picks one of three possible girls to date and then starts off in a square as in a board game, proceeding to other squares which have different mini games. At junction points the player is asked questions…

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Key facts & relationships

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Genre
Dating sim
Publisher
Taito
Arcade system
Taito FX-1A
Developer
Taito
Modes
Single-player, two players
Platforms
Arcade, PlayStation

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Overview

Advanced semantic analysis

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Map overview Semantic statistics

Magical Date

Nodes8
Edges7
Triples10
Avg. degree1.75
Density0.25
Components1

How this topic connects Entity context

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Magical Date

Top relations

related to Reception · 3
Magical Date → February, Game Machine, In Japan
Arcade system · 1
Magical Date → Taito FX-1A
Developer · 1
Magical Date → Taito
Genre · 1
Magical Date → Dating sim
Modes · 1
Magical Date → Single-player, two players
Platforms · 1
Magical Date → Arcade, PlayStation
Publisher · 1
Magical Date → Taito
Release · 1
Magical Date → 1996

Important terminology Word statistics

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Important terminology

date arcade game taito playstation player dating sim magical まじかるで majikaru dēto skill published 1996 picks one three possible girls

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Magical DateArcade systemTaito FX-1A1.00infobox
Magical DateDeveloperTaito1.00infobox
Magical DateGenreDating sim1.00infobox
Magical DateModesSingle-player, two players1.00infobox
Magical DatePlatformsArcade, PlayStation1.00infobox
Magical DatePublisherTaito1.00infobox
Magical DateRelease19961.00infobox
Magical Daterelated to ReceptionIn Japan0.60section
Magical Daterelated to ReceptionGame Machine0.60section
Magical Daterelated to ReceptionFebruary0.60section

Related concept clusters Concept neighborhoods

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    Connections between topic areas Semantic bridges

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    Min side: 3
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