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Magical Date (まじかるで〜と Majikaru Dēto) is a skill game and dating sim published by Taito in 1996 for arcade and PlayStation. In this game, the player picks one of three possible girls to date and then starts off in a square as in a board game, proceeding to other squares which have different mini games. At junction points the player is asked questions…
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Explore the main themes, entities and connections around Magical Date. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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date arcade game taito playstation player dating sim magical まじかるで majikaru dēto skill published 1996 picks one three possible girls
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Magical Date | Arcade system | Taito FX-1A | 1.00 | infobox |
| Magical Date | Developer | Taito | 1.00 | infobox |
| Magical Date | Genre | Dating sim | 1.00 | infobox |
| Magical Date | Modes | Single-player, two players | 1.00 | infobox |
| Magical Date | Platforms | Arcade, PlayStation | 1.00 | infobox |
| Magical Date | Publisher | Taito | 1.00 | infobox |
| Magical Date | Release | 1996 | 1.00 | infobox |
| Magical Date | related to Reception | In Japan | 0.60 | section |
| Magical Date | related to Reception | Game Machine | 0.60 | section |
| Magical Date | related to Reception | February | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.