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Live distributed object

Live distributed object (also abbreviated as live object) refers to a running instance of a distributed multi-party (or peer-to-peer) protocol, viewed from the object-oriented perspective, as an entity that has a distinct identity, may encapsulate internal state and threads of execution, and that exhibits a well-defined externally visible behavior.

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Live distributed object

Nodes54
Edges53
Triples54
Avg. degree1.96
Density0.037037
Components1

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Live distributed object

Top relations

related to Key concepts · 26
Live distributed object → Behavior, By, C/C, Defined, For, Identity, If, In, Interfaces, Java, Java-like, Much, NET, Paxos, Proxies, References, RMI, RPC, Since, State
related to history · 11
Live distributed object → Early, ICWS, IEEE Internet Computing, Krzysztof Ostrowski's Ph, MSR, Originally, Redmond, STC, The, WA, Web

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Important terminology

live distributed object protocol multicast state instances proxies identity objects defined object's may content set proxy types behavior reference web

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Paxosinstance ofthe latter is a specific type of live distributed object that uses a protocol0.80text
virtual synchronyinstance ofthe latter is a specific type of live distributed object that uses a protocol0.80text
or state machine replication to achieve strong consistency between the internal states of its replicasinstance ofthe latter is a specific type of live distributed object that uses a protocol0.80text
virtual synchrony or Paxos.The semanticsinstance ofbehavior characteristic to atomic multicast might be exhibited by instances of distributed protocols0.80text
behavior of live distributed objects can be characterized in terms of distributed data flowsinstance ofbehavior characteristic to atomic multicast might be exhibited by instances of distributed protocols0.80text
live Web contentinstance ofThe need for uniformity implies that the definition of a live distributed object must unify concepts0.80text
message streamsinstance ofThe need for uniformity implies that the definition of a live distributed object must unify concepts0.80text
and instances of distributed multi-party protocols.The first implementation of the live distributed object conceptinstance ofThe need for uniformity implies that the definition of a live distributed object must unify concepts0.80text
as defined in the ECOOP paperinstance ofThe need for uniformity implies that the definition of a live distributed object must unify concepts0.80text
was the Live Distributed Objects platform developed by Krzysztof Ostrowski at Cornell Universityinstance ofThe need for uniformity implies that the definition of a live distributed object must unify concepts0.80text
chat windowsinstance ofVisual content0.80text
shared desktopsinstance ofVisual content0.80text

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