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In scientific visualization, line integral convolution (LIC) is a method to visualize a vector field (such as fluid motion) at high spatial resolutions. The LIC technique was first proposed by Brian Cabral and Leith Casey Leedom in 1993.
Applications & Science
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lic field convolution vector line kernel displaystyle image lines texture noise integral flow using along animation points mathbf omega length
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Line integral convolution | related to Implementations | GPU Based Image Processing | 0.60 | section |
| Line integral convolution | related to Implementations | Tools | 0.60 | section |
| Line integral convolution | related to Implementations | Raymond McGuireParaView | 0.60 | section |
| Line integral convolution | related to Implementations | Line Integral ConvolutionA | 0.60 | section |
| Line integral convolution | related to Implementations | LIC | 0.60 | section |
| Line integral convolution | related to Implementations | RK4 | 0.60 | section |
| Line integral convolution | related to Implementations | Developed | 0.60 | section |
| Line integral convolution | related to Implementations | VTK | 0.60 | section |
| Line integral convolution | related to Implementations | Andres BejaranoWolfram Research | 0.60 | section |
| Line integral convolution | related to Implementations | LineIntegralConvolutionPlot | 0.60 | section |
| Line integral convolution | related to Implementations | Wolfram Language | 0.60 | section |
| Line integral convolution | related to Oriented Line Integral Convolution (OLIC) | Because LIC | 0.60 | section |
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