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IO Interactive A/S (IOI) is a Danish video game developer and publisher based in Copenhagen, best known for creating and developing the Hitman and Kane and Lynch franchises. IO Interactive's most recent game is 007 First Light, released in 2026.
The analysis highlights History, Overview and Games developed as prominent areas in the source structure around IO Interactive.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around IO Interactive shows recurring relationship patterns in the source. For example, IO Interactive → Andersen, April, August, Co-founder, Dead Men, December, Donnell, Eidos Interactive, Flösser, Guldbrandsen, Hitman, Hitman's, In January, IO Interactive's, IO Interactive-developed Mini Ninjas, Japanese, Jørgensen, Kane, Karsten Lund, Lynch Another extracted example is IO Interactive → Absolution, Around, As, At, Blood Money, Copenhagen, Core Online, December, Denmark, Hannes Seifert, Hapti, Hitman, However, In February, In June, In May, IO Interactive's, June, March, Massive Entertainment. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
interactive io hitman game announced released studio square enix would development ioi million eidos first march june project 2017 time
TTTA extracted 206 structured relationships around IO Interactive. Examples in this analysis include IO Interactive → Divisions → IOI Partners and IO Interactive → Formerly → IO Interactive ApS (1998–2000). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| IO Interactive | Divisions | IOI Partners | 1.00 | infobox |
| IO Interactive | Formerly | IO Interactive ApS (1998–2000) | 1.00 | infobox |
| IO Interactive | Founded | 16 September 1998; 27 years ago (1998-09-16) | 1.00 | infobox |
| IO Interactive | Founders | Jesper Vorsholt Jørgensen | 1.00 | infobox |
| IO Interactive | Founders | Rasmus Guldberg-Kjær | 1.00 | infobox |
| IO Interactive | Founders | Martin Munk Pollas | 1.00 | infobox |
| IO Interactive | Founders | Karsten Lemann Hvidberg | 1.00 | infobox |
| IO Interactive | Founders | Jacob Andersen | 1.00 | infobox |
| IO Interactive | Founders | Janos Flösser | 1.00 | infobox |
| IO Interactive | Founders | David Guldbrandsen | 1.00 | infobox |
| IO Interactive | Headquarters | Copenhagen, Denmark | 1.00 | infobox |
| IO Interactive | Industry | Video games | 1.00 | infobox |
| IO Interactive | Key people | Hakan B. Abrak (CEO) | 1.00 | infobox |
| IO Interactive | Net income | 55.6 million kr. (8.1 million USD) (2023) | 1.00 | infobox |
| IO Interactive | Number of employees | >500 (2025) | 1.00 | infobox |
| IO Interactive | Operating income | 47.1 million kr. (6.8 million USD) (2023) | 1.00 | infobox |
| IO Interactive | Parent | Square Enix Europe (2004–2017) | 1.00 | infobox |
| IO Interactive | Products | Hitman series | 1.00 | infobox |
| IO Interactive | Products | Kane & Lynch series | 1.00 | infobox |
| IO Interactive | Products | Freedom Fighters | 1.00 | infobox |
| IO Interactive | Products | Mini Ninjas | 1.00 | infobox |
| IO Interactive | Products | 007 First Light | 1.00 | infobox |
| IO Interactive | Revenue | 281.5 million kr. (40.8 million USD) (2023) | 1.00 | infobox |
| IO Interactive | Subsidiaries | IOI Barcelona | 1.00 | infobox |
| IO Interactive | Subsidiaries | IOI Brighton | 1.00 | infobox |
| IO Interactive | Subsidiaries | IOI Malmö | 1.00 | infobox |
| IO Interactive | Total assets | 1.097 billion kr. (159.1 million USD) (2023) | 1.00 | infobox |
| IO Interactive | Total equity | 913.9 million kr. (132.5 million USD) (2023) | 1.00 | infobox |
| IO Interactive | Type | Private | 1.00 | infobox |
| IO Interactive | Website | ioi.dk | 1.00 | infobox |
The concept neighborhoods around IO Interactive bring nearby vocabulary together. In this analysis, examples include Io, Announced and Enix. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For IO Interactive, one of the stronger structural bridges in this analysis connects IO Interactive with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around IO Interactive to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History, Overview & Games developed, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — IO Interactive · EN edition · Analysis: TopicsToTalkAbout