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Glossary of computer graphics

This is a glossary of terms relating to computer graphics.

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Glossary of computer graphics

Nodes38
Edges37
Triples12
Avg. degree1.95
Density0.052632
Components1

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Important terminology

glossary terms computer references hardware relating graphics general see

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
soft shadowsinstance ofDistributed ray tracing Modification of ray tracing that casts multiple rays through each pixel in order to model soft phenomena0.80text
depth of field etcinstance ofDistributed ray tracing Modification of ray tracing that casts multiple rays through each pixel in order to model soft phenomena0.80text
OpenGLinstance ofGeometry shader In APIs0.80text
Direct3Dinstance ofGeometry shader In APIs0.80text
geometry shader is an optional stage able to process 3D model geometry in more advanced ways than a vertex or tessellation shadersinstance ofGeometry shader In APIs0.80text
the perspective transforminstance ofallowing to perform non-linear transforms0.80text
causticsinstance ofable to simulate effects0.80text
lightinstance ofRRadiometry Measurement of electromagnetic radiation0.80text
defining measures such as flux or radianceinstance ofRRadiometry Measurement of electromagnetic radiation0.80text
a 2D polygon or 3D polygon meshinstance ofRGB image A bitmap image holding RGB color values in 3 image channels Rounding radius A value used in smoothing the corners of a geometric figure0.80text
texture space diffusion Transform feedback A feature of a rendering pipeline where transformed vertices may be written back to a buffer for later useinstance ofUsed for some rendering algorithms0.80text
triangle stripsinstance ofMay be connected by primitive indices to assemble rendering primitives0.80text

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