Research any topic before you write.

Find related topics. | Discover entities. | See connections. | Build a topical map.

Immercenary: Art, Plot & Gameplay

Immercenary is a 1995 role-playing first-person shooter video game developed by Five Miles Out and published by Electronic Arts in North America and Japan exclusively for the 3DO. Set in 2004, players assume the role of PIC (Project for Intertemporal Communication) operative number five tasked with shutting down the operating system Perfect1, which…

Language: English [EN]
Use the mouse wheel or two fingers (on touchscreens) to zoom in and out of the map.
100%
More settings
100% 100% 100% 100% 100%

Immercenary topic overview

The analysis highlights Art, Plot and Gameplay as prominent areas in the source structure around Immercenary.

Related topics
20
Source areas
4
Connected nodes
24
Extracted relationships
47
Concept neighborhoods
9
Bridge connections
24

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 8 topics
Plot · 5 topics
Gameplay · 4 topics
Reception · 3 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Artists
Christopher Stashuk Mitch Gates
Designer
Ken Hubbell
Developer
Five Miles Out[a]
Director
J. D. Robinson
Genres
First-person shooter, role-playing
Mode
Single-player

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Plot

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Immercenary connects Entity context

The extracted context around Immercenary shows recurring relationship patterns in the source. For example, Immercenary → Determined, Dr, During, Eighteen, Garden, However, Intertemporal Communication, Marcus Rand, MMORPG, Perfect, Perfect's, Perfect1, PIC, Project, Rand, Rand's, Raven, Raven's, The, Those Another extracted example is Immercenary → But, GamePro, It's, Next Generation, Retro Gamer, RPG, They. Use these groups to spot repeated connection types before inspecting the individual relationships.

Immercenary

Top relations

related to Plot · 22
Immercenary → Determined, Dr, During, Eighteen, Garden, However, Intertemporal Communication, Marcus Rand, MMORPG, Perfect, Perfect's, Perfect1, PIC, Project, Rand, Rand's, Raven, Raven's, The, Those
related to Reception · 7
Immercenary → But, GamePro, It's, Next Generation, Retro Gamer, RPG, They
related to External links · 3
Immercenary → GameFAQsImmercenary, Giant BombImmercenary, MobyGames
Publishers · 2
Immercenary → JP: Electronic Arts Victor, NA: Electronic Arts
Release · 2
Immercenary → JP: September 22, 1995, NA: March 1995
is a · 2
Immercenary → 1995 role-playing first-person shooter video game developed by Five Miles Out and published by Electronic Arts in North America and Japan exclusively for the 3DO, latest of five PIC operatives sent into Perfect's core
Artists · 1
Immercenary → Christopher Stashuk Mitch Gates
Designer · 1
Immercenary → Ken Hubbell
Developer · 1
Immercenary → Five Miles Out[a]
Director · 1
Immercenary → J. D. Robinson

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game player five perfect role-playing miles 3do perfect1 character pic first-person project arts shooter rand video operative number virtual system

Immercenary relationships Subject–Predicate–Object triples

TTTA extracted 47 structured relationships around Immercenary. Examples in this analysis include Immercenary → Artists → Christopher Stashuk Mitch Gates and Immercenary → Designer → Ken Hubbell. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
ImmercenaryArtistsChristopher Stashuk Mitch Gates1.00infobox
ImmercenaryDesignerKen Hubbell1.00infobox
ImmercenaryDeveloperFive Miles Out[a]1.00infobox
ImmercenaryDirectorJ. D. Robinson1.00infobox
ImmercenaryGenresFirst-person shooter, role-playing1.00infobox
ImmercenaryModeSingle-player1.00infobox
ImmercenaryPlatform3DO1.00infobox
ImmercenaryProducersJim Simmons Marla Johnson-Norris1.00infobox
ImmercenaryPublishersNA: Electronic Arts1.00infobox
ImmercenaryPublishersJP: Electronic Arts Victor1.00infobox
ImmercenaryReleaseNA: March 19951.00infobox
ImmercenaryReleaseJP: September 22, 19951.00infobox
ImmercenaryWriterElton Pruitt1.00infobox
Immercenaryis a1995 role-playing first-person shooter video game developed by Five Miles Out and published by Electronic Arts in North America and Japan exclusively for the 3DO0.90text
Immercenaryis alatest of five PIC operatives sent into Perfect's core0.90text

Related concept clusters Concept neighborhoods

The concept neighborhoods around Immercenary bring nearby vocabulary together. In this analysis, examples include Arts, Five and 3do. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • role-playing game
    • Shooter
    • 3do
    • Miles
    • Five
    • Gameplay
    • Jp
    • Na
    • Role-playing
    • Immercenary
    • Crash
    • Garden
    • Johnson-norris
  • game over
    • 3do
    • Five
    • Role-playing
    • Immercenary
    • Miles
    • Members
    • Shooter
    • Arts
    • May
    • Video
    • Gameplay
    • Crash
  • 3do
    • Role-playing
    • Shooter
    • First-person
    • Five
    • Game
    • Immercenary
    • Miles
    • Jp
    • Na
    • Crash
    • Electronic
    • Garden
  • first-person shooter
    • Shooter
    • Role-playing
    • 3do
    • Gameplay
    • Jp
    • Na
    • Garden
    • Johnson-norris
    • Electronic
    • Number
    • Rank
    • Video
  • Immercenary
    • Arts
    • Five
    • 3do
    • Game
    • Electronic
    • Garden
    • Johnson-norris
    • Shooter
    • System
    • First-person
    • Role-playing
    • Time
  • immercenary
    • Arts
    • Five
    • 3do
    • Game
    • Electronic
    • Garden
    • Johnson-norris
    • Shooter
    • System
    • First-person
    • Role-playing
    • Time
  • electronic arts
    • Arts
    • Electronic
    • Miles
    • Five
    • Immercenary
    • Gameplay
    • Jp
    • Na
    • Shooter
    • First-person
    • Johnson-norris
    • Role-playing
  • snow crash
    • Members
    • System
    • Operative
    • Project
    • Role-playing
    • Miles
    • Perfect1
    • Five
    • Game

Connections between topic areas Semantic bridges

For Immercenary, one of the stronger structural bridges in this analysis connects Immercenary with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
ImmercenaryOverview · splits 16 ⟂ 9
ImmercenaryPlot · splits 19 ⟂ 6
ImmercenaryGameplay · splits 20 ⟂ 5
ImmercenaryReception · splits 21 ⟂ 4

Map overview Semantic statistics

Immercenary

Nodes25
Edges24
Triples47
Avg. degree1.92
Density0.08
Components1

Source & methodology

TTTA analyzes the structure around Immercenary to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art, Plot & Gameplay, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Immercenary · EN edition · Analysis: TopicsToTalkAbout

For writers, content strategists, SEOs, marketers and creators — from quick topic research to advanced semantic analysis.