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An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.
History, Description & Audio design
Explore the main themes, entities and connections around Overworld. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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game world players hub games area video levels may locations 005 also platformers often level castle marshalkowski benjamin 2016 overload
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Overworld | related to Audio design | In | 0.60 | section |
| Overworld | related to Audio design | Because | 0.60 | section |
| Overworld | related to Audio design | The | 0.60 | section |
| Overworld | related to Description | An | 0.60 | section |
| Overworld | related to Description | The | 0.60 | section |
| Overworld | related to Description | They | 0.60 | section |
| Overworld | related to Description | RPGs | 0.60 | section |
| Overworld | related to Description | Multiplayer | 0.60 | section |
| Overworld | related to Description | NPCs | 0.60 | section |
| Overworld | related to Description | Hub | 0.60 | section |
| Overworld | related to Description | Wired | 0.60 | section |
| Overworld | related to Description | Kotaku | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.