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Hello Kitty, also known by her real name Kitty White, is a fictional character created by Yuko Shimizu, designed by Yuko Yamaguchi, and owned by the Japanese company Sanrio. Sanrio depicts Hello Kitty as a British anthropomorphic white cat with a red bow and no visible mouth. According to her backstory, she lives in a London suburb with her family, and…
Characters, History, Legacy & Companies
Explore the main themes, entities and connections around Hello Kitty. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Hello Kitty | Created by | Yuko Shimizu | 1.00 | infobox |
| Hello Kitty | First appearance | March 1975 (created 1974) | 1.00 | infobox |
| Hello Kitty | Gender | Female | 1.00 | infobox |
| Hello Kitty | Voiced by | Megumi Hayashibara (1990–2023), others[a] | 1.00 | infobox |
| Hello Kitty | is a | copy of Miffy | 0.90 | text |
| purses | instance of | Sanrio began selling Hello Kitty branded products | 0.80 | text |
| laptops | instance of | Sanrio began selling Hello Kitty branded products | 0.80 | text |
| the Hello Kitty Dreamcast | instance of | Special-edition consoles | 0.80 | text |
| Hello Kitty Game Boy Pocket | instance of | Special-edition consoles | 0.80 | text |
| and Hello Kitty Crystal Xbox have also been released exclusively in Japan.Hello Kitty appeared as a guest character in Sega's Sonic Dash in 2016 | instance of | Special-edition consoles | 0.80 | text |
| as part of Sega's partnership with Sanrio | instance of | Special-edition consoles | 0.80 | text |
| Hello Kitty | has impact | In | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
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