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In computing, a handshake is a process in which two devices establish a communication link by authenticating and validating each other's signals. An example is the handshaking between a hypervisor and an application in a guest virtual machine.
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handshaking handshake communication example device two protocol connection message information used parameters process devices tls transfer establish link another ftp
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| a modem | instance of | when a computer communicates with another device | 0.80 | text |
| the two devices will signal each other that they are switched on | instance of | when a computer communicates with another device | 0.80 | text |
| ready to work | instance of | when a computer communicates with another device | 0.80 | text |
| as well as to agree to which protocols are being used | instance of | when a computer communicates with another device | 0.80 | text |
| 0 for establishing the connection is to protect against two incarnations of the same connection reusing the same sequence number too soon | instance of | while the acknowledgement messages return to the requesting server to let it know the message was received.The reason for the client and server not using a default sequence number | 0.80 | text |
| which means a segment from an earlier incarnation of a connection might interfere with a later incarnation of the connection.SMTPThe Simple Mail Transfer Protocol | instance of | while the acknowledgement messages return to the requesting server to let it know the message was received.The reason for the client and server not using a default sequence number | 0.80 | text |
| which means a segment from an earlier incarnation of a connection might interfere with a later incarnation of the connection | instance of | while the acknowledgement messages return to the requesting server to let it know the message was received.The reason for the client and server not using a default sequence number | 0.80 | text |
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