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Guessing is the act of drawing a swift conclusion, called a guess, from data directly at hand, which is then held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty.
Applications & Science
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Guessing | is a | act of drawing a swift conclusion | 0.90 | text |
| Guessing | is a | initial | 0.90 | text |
| Guessing | is a | only strategy they have available to them | 0.90 | text |
| Guessing | is a | only reasonable strategy even though it provides no more than a gross estimate | 0.90 | text |
| Guessing | is a | end result of a problem | 0.90 | text |
| Guessing | is a | action that brings about | 0.90 | text |
| Guessing | is a | test method in which test cases used to find bugs in programs are established based on experience in prior testing | 0.90 | text |
| Win | instance of | The genre also includes many game shows | 0.80 | text |
| Lose or Draw | instance of | The genre also includes many game shows | 0.80 | text |
| Password and | instance of | The genre also includes many game shows | 0.80 | text |
| Guessing | has impact | The | 0.60 | section |
| Guessing | related to Games | Charades | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.