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Generative systems

Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences. When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate…

Art & Technology

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Generative systems

Nodes13
Edges12
Triples18
Avg. degree1.85
Density0.153846
Components1

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Generative systems

Top relations

related to External links · 15
Generative systems → Benedikt Groß, Brian Eno, Early, FrankeGenerative Systeme, Herber, How, Internet, Julia LaubBugworld, Long Now FoundationThe Future, Markus Jaritz, Philipp Sackl, Stop, Thomas Gläser, Will Wright, Yale University Press

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Important terminology

generative examples systems varied zittrain capacity large network content rules unpredictable music art jonathan generativity boids wikipedia spore internet technology's

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Sporeinstance ofin video games0.80text
and more recently generative generosityinstance ofin video games0.80text
platforms like generos.ioinstance ofin video games0.80text
Generative systemsrelated to External linksWill Wright0.60section
Generative systemsrelated to External linksBrian Eno0.60section
Generative systemsrelated to External linksLong Now FoundationThe Future0.60section
Generative systemsrelated to External linksInternet0.60section
Generative systemsrelated to External linksHow0.60section
Generative systemsrelated to External linksStop0.60section
Generative systemsrelated to External linksYale University Press0.60section
Generative systemsrelated to External linksEarly0.60section
Generative systemsrelated to External linksHerber0.60section

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