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Games and learning

Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social interaction, and…

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Map overview Semantic statistics

Games and learning

Nodes24
Edges23
Triples25
Avg. degree1.92
Density0.083333
Components1

How this topic connects Entity context

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Games and learning

Top relations

related to Research · 7
Games and learning → As John Dewey, Games, Gaming, In, Research, Students, The
related to External links · 5
Games and learning → EducationNew Media, Games, International Society, Learning, Technology
is a · 1
Games and learning → field of education research that studies what is learned by playing video games

Important terminology Word statistics

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Important terminology

games learning video education game new doi 10 digital journal research learn science students educational players play link virtual multiple

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Games and learningis afield of education research that studies what is learned by playing video games0.90text
higher order thinkinginstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
the ability to solve complex problemsinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
think independentlyinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
collaborateinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
communicateinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
apply digital tools to effectively gather information.Research shows the educationalinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
social benefits of digital gamesinstance ofGames and learning research explores how games and game communities can lead to 21st-century educational skills0.80text
readinginstance ofThe Sims has been used as a platform for students to learn a language and explore world history while developing skills0.80text
mathinstance ofThe Sims has been used as a platform for students to learn a language and explore world history while developing skills0.80text
logicinstance ofThe Sims has been used as a platform for students to learn a language and explore world history while developing skills0.80text
collaboration.While not all researchers agreeinstance ofThe Sims has been used as a platform for students to learn a language and explore world history while developing skills0.80text

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