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GameMonkey Script is a small, cross-platform scripting language designed for embedding into games. GameMonkey bears many similarities to Lua, except the syntax is more similar to that of C.
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Explore the main themes, entities and connections around GameMonkey Script. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| GameMonkey Script | is a | table | 0.90 | text |
| GameMonkey Script | related to External links | Project | 0.60 | section |
| GameMonkey Script | related to External links | GM | 0.60 | section |
| GameMonkey Script | related to External links | Introduction | 0.60 | section |
| GameMonkey Script | related to External links | GameMonkey Script Part | 0.60 | section |
| GameMonkey Script | related to Features | KB | 0.60 | section |
| GameMonkey Script | related to Features | Soft | 0.60 | section |
| GameMonkey Script | related to Features | Native | 0.60 | section |
| GameMonkey Script | related to Features | Like Lua | 0.60 | section |
| GameMonkey Script | related to Features | Tables | 0.60 | section |
| GameMonkey Script | related to Features | They | 0.60 | section |
| GameMonkey Script | related to history | Matthew Riek | 0.60 | section |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.