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Fast approximate anti-aliasing (FXAA) is a screen-space anti-aliasing algorithm created by Timothy Lottes at Nvidia.
Comparison & Overview
Explore the main themes, entities and connections around Fast approximate anti-aliasing. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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fxaa pixels anti-aliasing data luminance contrast pixel algorithm filter blend released license edges rendered using high pass direction spatial also
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| shadows | instance of | and that polygonal details smaller than one pixel that would have been captured and rendered by MSAA and SSAA cannot be captured and rendered by FXAA alone.FXAA includes a speci… | 0.80 | text |
| specular highlights | instance of | and that polygonal details smaller than one pixel that would have been captured and rendered by MSAA and SSAA cannot be captured and rendered by FXAA alone.FXAA includes a speci… | 0.80 | text |
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