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F-Zero GX is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. Sega also released an arcade version, F-Zero AX, which uses the Triforce arcade system board.
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f-zero gx nintendo game sega ax mode arcade players gamecube time said version nagoshi race machine player 2003 track racing
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| F-Zero GX | Composers | Hidenori Shoji Daiki Kasho | 1.00 | infobox |
| F-Zero GX | Developer | Amusement Vision | 1.00 | infobox |
| F-Zero GX | Genre | Racing | 1.00 | infobox |
| F-Zero GX | Modes | Single-player, multiplayer | 1.00 | infobox |
| F-Zero GX | Platform | GameCube | 1.00 | infobox |
| F-Zero GX | Producers | Toshihiro Nagoshi Shigeru Miyamoto | 1.00 | infobox |
| F-Zero GX | Publisher | Nintendo | 1.00 | infobox |
| F-Zero GX | Release | JP: July 25, 2003 | 1.00 | infobox |
| F-Zero GX | Release | NA: August 25, 2003 | 1.00 | infobox |
| F-Zero GX | Release | AU: October 24, 2003 | 1.00 | infobox |
| F-Zero GX | Release | EU: October 31, 2003 | 1.00 | infobox |
| F-Zero GX | Series | F-Zero | 1.00 | infobox |
| F-Zero GX | is a | 2003 racing game developed by Amusement Vision | 0.90 | text |
| F-Zero GX | is a | futuristic racing game in which up to thirty competitors race in an intergalactic Grand Prix | 0.90 | text |
| F-Zero GX | is a | first F-Zero game to feature a story mode | 0.90 | text |
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