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F-Zero GX

F-Zero GX is a 2003 racing game developed by Amusement Vision, a division of Sega, and published by Nintendo for the GameCube. It was released in Japan on July 25, 2003, North America on August 25, Australia on October 24, and Europe on October 31. Sega also released an arcade version, F-Zero AX, which uses the Triforce arcade system board.

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Genre
Racing
Publisher
Nintendo
Composers
Hidenori Shoji Daiki Kasho
Developer
Amusement Vision
Modes
Single-player, multiplayer
Platform
GameCube

Topics to explore

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Overview

Gameplay

Arcade version

Development

Release

Reception

Advanced semantic analysis

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Map overview Semantic statistics

F-Zero GX

Nodes83
Edges82
Triples107
Avg. degree1.98
Density0.024096
Components1

How this topic connects Entity context

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F-Zero GX

Top relations

related to Release · 23
F-Zero GX → August, Australia, AX, BGM, Big Blue, CD, Double Dash, Europe, F-Zero GX/AX Original Soundtracks, GX, In North America, Japan, July, June, Mario Kart, Nintendo, Nintendo Classics, Nintendo Switch, North America, October
related to Development · 22
F-Zero GX → After Sega, Amusement Vision, AX, Daytona USA, F-Zero, GameCube, He, In March, Nagoshi, Nagoshii, Namco, Nintendo, Nintendo's, Nintendo's F-Zero, On February, Sega, Shigeru Miyamoto, Super Monkey Ball, The, The Nintendo
related to Data storage devices · 16
F-Zero GX → AX, AX-exclusive, F-Zero, F-Zero AX, GameCube, GX, GX's, If, Japanese, Once, Pilot, Players, Race, Similarly, The, Time Attack
related to Reception · 14
F-Zero GX → Bryn Williams, Electronic Gaming Monthly, GameCube, GameSpot's Jeff Gerstmann, GameSpy, GameTrailers, GX's, IGN's, It, LAN, Metacritic, N64, Some, The
related to Gameplay · 12
F-Zero GX → An, Before, Dash, Each, Energy, Every, F-Zero, Grand Prix, It, Nintendo, Some, Tracks
Release · 4
F-Zero GX → AU: October 24, 2003, EU: October 31, 2003, JP: July 25, 2003, NA: August 25, 2003
is a · 3
F-Zero GX → 2003 racing game developed by Amusement Vision, first F-Zero game to feature a story mode, futuristic racing game in which up to thirty competitors race in an intergalactic Grand Prix
Composers · 1
F-Zero GX → Hidenori Shoji Daiki Kasho
Developer · 1
F-Zero GX → Amusement Vision
Genre · 1
F-Zero GX → Racing

Important terminology Word statistics

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Important terminology

f-zero gx nintendo game sega ax mode arcade players gamecube time said version nagoshi race machine player 2003 track racing

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
F-Zero GXComposersHidenori Shoji Daiki Kasho1.00infobox
F-Zero GXDeveloperAmusement Vision1.00infobox
F-Zero GXGenreRacing1.00infobox
F-Zero GXModesSingle-player, multiplayer1.00infobox
F-Zero GXPlatformGameCube1.00infobox
F-Zero GXProducersToshihiro Nagoshi Shigeru Miyamoto1.00infobox
F-Zero GXPublisherNintendo1.00infobox
F-Zero GXReleaseJP: July 25, 20031.00infobox
F-Zero GXReleaseNA: August 25, 20031.00infobox
F-Zero GXReleaseAU: October 24, 20031.00infobox
F-Zero GXReleaseEU: October 31, 20031.00infobox
F-Zero GXSeriesF-Zero1.00infobox
F-Zero GXis a2003 racing game developed by Amusement Vision0.90text
F-Zero GXis afuturistic racing game in which up to thirty competitors race in an intergalactic Grand Prix0.90text
F-Zero GXis afirst F-Zero game to feature a story mode0.90text

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