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Dustforce is a platform video game developed by Hitbox Team. The game was released in 2012 for Microsoft Windows via Steam in January, and Mac OS X through Steam in May. A Linux port was released as part of the Humble Indie Bundle 6. Capcom published the game for the PlayStation 3, PlayStation Vita, and Xbox 360.
The analysis highlights Art, Reception and Gameplay as prominent areas in the source structure around Dustforce.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Dustforce shows recurring relationship patterns in the source. For example, Dustforce → Designer Woodley Nye, Developers Competition, Dragon Ball, Game Developers Conference Online, Games' Third Independent Game, Grand Prize, He, Hitbox, In, Indiepub, Melee, Nikujin, Nye, Super Smash Bros, The Another extracted example is Dustforce → Although, Ars Technica, Eurogamer, GameSpy, IGN's Anthony Gallegos, Kyle Orland, Marsh Davies, Nathan Grayson, Others, PC Gamer's Lucas Sullivan, Several, Some, The, There. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
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TTTA extracted 74 structured relationships around Dustforce. Examples in this analysis include Dustforce → Composer → Terence Lee and Dustforce → Developer → Hitbox Team. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Dustforce | Composer | Terence Lee | 1.00 | infobox |
| Dustforce | Developer | Hitbox Team | 1.00 | infobox |
| Dustforce | Genre | Platform | 1.00 | infobox |
| Dustforce | Modes | Single-player, multiplayer | 1.00 | infobox |
| Dustforce | Platforms | Windows, OS X, Linux, PlayStation 3, PlayStation Vita, Xbox 360 | 1.00 | infobox |
| Dustforce | Publishers | Digerati Distribution PS3, Vita, X360 Capcom | 1.00 | infobox |
| Dustforce | Release | Windows .mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-outp… | 1.00 | infobox |
| Dustforce | Release | WW: January 17, 2012 | 1.00 | infobox |
| Dustforce | Release | WW: May 1, 2012 | 1.00 | infobox |
| Dustforce | Release | WW: September 18, 2012 | 1.00 | infobox |
| Dustforce | Release | NA: February 4, 2014 | 1.00 | infobox |
| Dustforce | Release | EU: February 5, 2014 | 1.00 | infobox |
| Dustforce | Release | WW: April 25, 2014 | 1.00 | infobox |
| Dustforce | is a | platform video game developed by Hitbox Team | 0.90 | text |
| Dustforce | is a | type of game that a player may get frustrated with quickly after replaying levels over and over to get the | 0.90 | text |
The concept neighborhoods around Dustforce bring nearby vocabulary together. In this analysis, examples include Game, Team and Platform. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Dustforce, one of the stronger structural bridges in this analysis connects Dustforce with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Dustforce to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Art, Reception & Gameplay, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Dustforce · EN edition · Analysis: TopicsToTalkAbout