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Dune 2000 is a real-time strategy video game, developed by Intelligent Games and published by the defunct Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued…
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| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Dune 2000 | Artists | Richard Evans Matthew Hansel | 1.00 | infobox |
| Dune 2000 | Composer | Frank Klepacki | 1.00 | infobox |
| Dune 2000 | Designers | Randy Greenback James Steer | 1.00 | infobox |
| Dune 2000 | Developer | Intelligent Games | 1.00 | infobox |
| Dune 2000 | Genre | Real-time strategy | 1.00 | infobox |
| Dune 2000 | Modes | Single-player, multiplayer | 1.00 | infobox |
| Dune 2000 | Platforms | Microsoft Windows, PlayStation | 1.00 | infobox |
| Dune 2000 | Producers | Lewis S. Peterson Kevin Shrapnell | 1.00 | infobox |
| Dune 2000 | Programmers | Sunlich Chudasama Simon Evers Martin Fermor | 1.00 | infobox |
| Dune 2000 | Publishers | NA: Westwood Studios | 1.00 | infobox |
| Dune 2000 | Publishers | EU: Virgin Interactive (PC) | 1.00 | infobox |
| Dune 2000 | Publishers | EU: Electronic Arts (PS) | 1.00 | infobox |
| Dune 2000 | Release | NA: September 4, 1998 | 1.00 | infobox |
| Dune 2000 | Release | EU: November 12, 1998 | 1.00 | infobox |
| Dune 2000 | Release | EU: November 16, 1999 | 1.00 | infobox |
| Dune 2000 | Release | NA: November 23, 1999 | 1.00 | infobox |
| Dune 2000 | Writer | Margaret Stohl | 1.00 | infobox |
| Dune 2000 | is a | real-time strategy video game | 0.90 | text |
| Dune 2000 | is a | instant classic | 0.90 | text |
| Dune 2000 | is a | real winner | 0.90 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.