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Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. The player assumes the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld and preventing a dragon from…
The analysis highlights Literary Connections and Products as prominent areas in the source structure around Discworld (video game).
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Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
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The extracted context around Discworld (video game) shows recurring relationship patterns in the source. For example, Discworld (video game) → EU: 15 August 1996, EU: 17 March 1995, EU: 1995, JP: 13 December 1996, NA: 1995 Another extracted example is Discworld (video game) → Paul Mitchell, Simon Turner. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
discworld game rincewind dragon pratchett barnett playstation voice games version based adventure one humour graphics released saturn praised city story
TTTA extracted 26 structured relationships around Discworld (video game). Examples in this analysis include Discworld (video game) → Artists → Paul Mitchell and Discworld (video game) → Artists → Simon Turner. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Discworld (video game) | Artists | Paul Mitchell | 1.00 | infobox |
| Discworld (video game) | Artists | Simon Turner | 1.00 | infobox |
| Discworld (video game) | Composers | Mark Bandola | 1.00 | infobox |
| Discworld (video game) | Composers | Rob Lord | 1.00 | infobox |
| Discworld (video game) | Designers | Gregg Barnett | 1.00 | infobox |
| Discworld (video game) | Designers | David Johnston | 1.00 | infobox |
| Discworld (video game) | Developers | Teeny Weeny Games | 1.00 | infobox |
| Discworld (video game) | Developers | Perfect 10 Productions | 1.00 | infobox |
| Discworld (video game) | Director | Gregg Barnett | 1.00 | infobox |
| Discworld (video game) | Engine | Tinsel | 1.00 | infobox |
| Discworld (video game) | Genre | Adventure | 1.00 | infobox |
| Discworld (video game) | Mode | Single-player | 1.00 | infobox |
| Discworld (video game) | Platforms | MS-DOS, Mac OS, PlayStation, Sega Saturn | 1.00 | infobox |
| Discworld (video game) | Producer | Angela Sutherland | 1.00 | infobox |
| Discworld (video game) | Programmers | Gregg Barnett | 1.00 | infobox |
| Discworld (video game) | Programmers | David Johnston | 1.00 | infobox |
| Discworld (video game) | Publisher | Psygnosis | 1.00 | infobox |
| Discworld (video game) | Release | EU: 17 March 1995 | 1.00 | infobox |
| Discworld (video game) | Release | NA: 1995 | 1.00 | infobox |
| Discworld (video game) | Release | EU: 1995 | 1.00 | infobox |
| Discworld (video game) | Release | EU: 15 August 1996 | 1.00 | infobox |
| Discworld (video game) | Release | JP: 13 December 1996 | 1.00 | infobox |
| Discworld (video game) | Writers | Gregg Barnett | 1.00 | infobox |
| Discworld (video game) | Writers | Paul Kidd | 1.00 | infobox |
The concept neighborhoods around Discworld (video game) bring nearby vocabulary together. In this analysis, examples include Games, Gregg and Playstation. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Discworld (video game), one of the stronger structural bridges in this analysis connects Discworld (video game) with Development. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Discworld (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Literary Connections & Products, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Discworld (video game) · EN edition · Analysis: TopicsToTalkAbout