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Discworld (video game): Literary Connections & Products

Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. The player assumes the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld and preventing a dragon from…

Language: English [EN]
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Discworld (video game) topic overview

The analysis highlights Literary Connections and Products as prominent areas in the source structure around Discworld (video game).

Related topics
73
Source areas
5
Connected nodes
80
Extracted relationships
26
Related term clusters
20
Bridge connections
80

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Development · 27 topics
Reception · 25 topics
Overview · 15 topics
Gameplay · 5 topics
Plot · 1 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Adventure
Publisher
Psygnosis
Artists
Paul Mitchell · Simon Turner
Composers
Mark Bandola · Rob Lord
Designers
Gregg Barnett · David Johnston
Developers
Teeny Weeny Games · Perfect 10 Productions

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Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Plot

Development

Reception

Sources

For the semantics nerds

You can skip this section if you’re here for content ideas and keyword inspiration.

Advanced semantic analysis

How Discworld (video game) connects Entity context

The extracted context around Discworld (video game) shows recurring relationship patterns in the source. For example, Discworld (video game) → EU: 15 August 1996, EU: 17 March 1995, EU: 1995, JP: 13 December 1996, NA: 1995 Another extracted example is Discworld (video game) → Paul Mitchell, Simon Turner. Use these groups to spot repeated connection types before inspecting the individual relationships.

Discworld (video game)

Top relations

Release · 5
Discworld (video game) → EU: 15 August 1996, EU: 17 March 1995, EU: 1995, JP: 13 December 1996, NA: 1995
Artists · 2
Discworld (video game) → Paul Mitchell, Simon Turner
Composers · 2
Discworld (video game) → Mark Bandola, Rob Lord
Designers · 2
Discworld (video game) → David Johnston, Gregg Barnett
Developers · 2
Discworld (video game) → Perfect 10 Productions, Teeny Weeny Games
Programmers · 2
Discworld (video game) → David Johnston, Gregg Barnett
Writers · 2
Discworld (video game) → Gregg Barnett, Paul Kidd
Director · 1
Discworld (video game) → Gregg Barnett
Engine · 1
Discworld (video game) → Tinsel
Genre · 1
Discworld (video game) → Adventure

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

discworld game rincewind dragon pratchett barnett playstation voice games version based adventure one humour graphics released saturn praised city story

Discworld (video game) relationships Subject–Predicate–Object triples

TTTA extracted 26 structured relationships around Discworld (video game). Examples in this analysis include Discworld (video game) → Artists → Paul Mitchell and Discworld (video game) → Artists → Simon Turner. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Discworld (video game)ArtistsPaul Mitchell1.00infobox
Discworld (video game)ArtistsSimon Turner1.00infobox
Discworld (video game)ComposersMark Bandola1.00infobox
Discworld (video game)ComposersRob Lord1.00infobox
Discworld (video game)DesignersGregg Barnett1.00infobox
Discworld (video game)DesignersDavid Johnston1.00infobox
Discworld (video game)DevelopersTeeny Weeny Games1.00infobox
Discworld (video game)DevelopersPerfect 10 Productions1.00infobox
Discworld (video game)DirectorGregg Barnett1.00infobox
Discworld (video game)EngineTinsel1.00infobox
Discworld (video game)GenreAdventure1.00infobox
Discworld (video game)ModeSingle-player1.00infobox
Discworld (video game)PlatformsMS-DOS, Mac OS, PlayStation, Sega Saturn1.00infobox
Discworld (video game)ProducerAngela Sutherland1.00infobox
Discworld (video game)ProgrammersGregg Barnett1.00infobox
Discworld (video game)ProgrammersDavid Johnston1.00infobox
Discworld (video game)PublisherPsygnosis1.00infobox
Discworld (video game)ReleaseEU: 17 March 19951.00infobox
Discworld (video game)ReleaseNA: 19951.00infobox
Discworld (video game)ReleaseEU: 19951.00infobox
Discworld (video game)ReleaseEU: 15 August 19961.00infobox
Discworld (video game)ReleaseJP: 13 December 19961.00infobox
Discworld (video game)WritersGregg Barnett1.00infobox
Discworld (video game)WritersPaul Kidd1.00infobox

Related concept clusters Related term clusters

The concept neighborhoods around Discworld (video game) bring nearby vocabulary together. In this analysis, examples include Games, Gregg and Playstation. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Discworld (video game)
    • Games
    • Gregg
    • Playstation
    • Point-and-click
    • Licence
    • Based
    • Barnett
    • Perfect
    • Productions
    • Book
    • Said
    • Would
  • discworld (video game)
    • Games
    • Pratchett
    • Gregg
    • Playstation
    • Point-and-click
    • Licence
    • Video
    • Based
    • Barnett
    • Perfect
    • Productions
    • Book
  • point-and-click adventure game
    • Games
    • Productions
    • Psygnosis
    • Perfect
    • Point-and-click
    • Pratchett
    • Playstation
    • Story
    • Game
    • Video
    • One
    • Based
  • discworld
    • Games
    • Gregg
    • Point-and-click
    • Licence
    • Barnett
    • Perfect
    • Productions
    • Said
    • Story
    • Adventure
    • Wanted
    • One
  • discworld ii: missing presumed...!?
    • Games
    • Gregg
    • Point-and-click
    • Licence
    • Barnett
    • Perfect
    • Productions
    • Said
    • Story
    • Adventure
    • Wanted
    • One
  • computer game review
    • Pratchett
    • Games
    • Playstation
    • Point-and-click
    • Video
    • Based
    • Barnett
    • Licence
    • Acting
    • Criticised
    • Saturn
    • Wanted
  • adventure gamers
    • Games
    • Perfect
    • Point-and-click
    • Productions
    • Psygnosis
    • Story
    • Game
    • One
    • Discworld
    • Gregg
    • Video
    • Book
  • terry pratchett
    • Video
    • Gregg
    • Said
    • Would
    • Criticised
    • Wanted
    • Barnett
    • Rincewind
    • Psygnosis
    • Book
    • Story
    • Praised

Connections between topic areas Semantic bridges

For Discworld (video game), one of the stronger structural bridges in this analysis connects Discworld (video game) with Development. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Discworld (video game) — Development · splits 53 ⟂ 28
Discworld (video game) — Reception · splits 55 ⟂ 26
Discworld (video game) — Overview · splits 65 ⟂ 16
Discworld (video game) — Gameplay · splits 75 ⟂ 6

Map overview Semantic statistics

Discworld (video game)

Nodes81
Edges80
Triples26
Avg. degree1.98
Density0.024691
Components1

Source & methodology

TTTA analyzes the structure around Discworld (video game) to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Literary Connections & Products, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Discworld (video game) · EN edition · Analysis: TopicsToTalkAbout

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