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Dijkstra's algorithm

Dijkstra's algorithm (/ˈdaɪk.strəz/, DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

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Class
Search algorithm Greedy algorithm Dynamic programming
Data structure
Graph Usually used with priority queue or heap for optimization
Worst-case performance
Θ ( | E | + | V | log ⁡ | V | ) {\displaystyle \Theta (|E|+|V|\log |V|)}

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Related problems and algorithms

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Dijkstra's algorithm

Nodes81
Edges80
Triples177
Avg. degree1.98
Density0.024691
Components1

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Dijkstra's algorithm

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related to References · 88
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related to Algorithm · 13
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related to External links · 11
Dijkstra's algorithm → Charles Babbage Institute, Dijkstra, Dijkstra's, Edsger, MinneapolisImplementation, Minnesota, Oral, Robert Cecil Martin, TDD, The Clean Code Blog, University
related to Bidirectional Dijkstra · 9
Dijkstra's algorithm → Bidirectional Dijkstra, Dijkstra's, Each, Qb, Qf, Sb, Sf, The, Two
related to Optimality for comparison-sorting by distance · 9
Dijkstra's algorithm → As, Dijkstra's, Haeupler, Hladík, In, Rozhoň, Tarjan, To, Tětek
related to Practical performance considerations · 9
Dijkstra's algorithm → Alternatives, Although Dijkstra's, Because, Dense, Dijkstra's, Fibonacci, Graph, Sparse, Using
related to Related problems and algorithms · 7
Dijkstra's algorithm → Dijkstra's, Each, For, IS-IS, OSPF, The, To
related to Practical optimizations and infinite graphs · 6
Dijkstra's algorithm → Dijkstra's, In, Moreover, The, This, UCS
related to Proof · 5
Dijkstra's algorithm → Dijkstra's, For, Invariant, Note, To
related to Running time · 5
Dijkstra's algorithm → Bounds, Dijkstra's, For, In, The

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Important terminology

algorithm shortest path dijkstra's distance nodes graph node queue priority source graphs time search displaystyle current one edges edge weights

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SubjectPredicateObjectConfidenceSrc
Dijkstra's algorithmClassSearch algorithm Greedy algorithm Dynamic programming1.00infobox
Dijkstra's algorithmData structureGraph Usually used with priority queue or heap for optimization1.00infobox
Dijkstra's algorithmWorst-case performanceΘ ( | E | + | V | log ⁡ | V | ) {\displaystyle \Theta (|E|+|V|\log |V|)}1.00infobox
Dijkstra's algorithmis asuccessive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method.In fact0.90text
Johnson's algorithm.The algorithm uses a min-priority queue data structure for selecting the shortest paths known so farinstance ofIt is also employed as a subroutine in algorithms0.80text
contraction hierarchies can be up to seven orders of magnitude faster.Dijkstra's algorithm is commonly used on graphs where the edge weights are positive integers or real numbersinstance ofalgorithms0.80text
the Ainstance ofgoal-directed variants0.80text
the ALTinstance ofsometimes reducing the explored region from an exponential-size ball to two smaller half-balls.The method is widely used in point-to-point routing for maps and navigation softwa…0.80text
contraction hierarchiesinstance ofsometimes reducing the explored region from an exponential-size ball to two smaller half-balls.The method is widely used in point-to-point routing for maps and navigation softwa…0.80text
and reach-based routing.If the actual shortest pathinstance ofsometimes reducing the explored region from an exponential-size ball to two smaller half-balls.The method is widely used in point-to-point routing for maps and navigation softwa…0.80text
Fibonacci heaps provide better theoretical bounds but often perform worse in real applications because of large constant factors.Graph structure also plays a major roleinstance ofAlternatives0.80text
Dijkstra's algorithmrelated to AlgorithmThe0.60section

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