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Devil World: Regions, Gameplay & Development

Devil World is a maze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer and Nintendo Entertainment System. It was released for the Famicom in Japan on October 5, 1984, and for the Nintendo Entertainment System in Europe on July 15, 1987. It was re-released on the Wii's Virtual Console in Japan on…

Language: English [EN]
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Devil World topic overview

The analysis highlights Regions, Gameplay and Development as prominent areas in the source structure around Devil World.

Related topics
20
Source areas
4
Connected nodes
24
Extracted relationships
57
Concept neighborhoods
18
Bridge connections
24

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 11 topics
Gameplay · 5 topics
Development · 2 topics
Reception · 2 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Genre
Maze
Publisher
Nintendo
Composers
Koji Kondo Akito Nakatsuka
Designers
Shigeru Miyamoto: 4 Takashi Tezuka: 3, 4
Developers
Nintendo R&D1 Intelligent Systems
Director
Shigeru Miyamoto

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Devil World connects Entity context

The extracted context around Devil World shows recurring relationship patterns in the source. For example, Devil World → America, Among Tezuka's, April, During, However, Minoru Arakawa, Miyamoto, Miyamoto's, Nintendo, NOA's, North America, Pac-Man, Shigeru Miyamoto, Takashi Tezuka, Tezuka, Tezuka's, The, They Another extracted example is Devil World → After, Bibles, Bonus Boxes, Crosses, Devil, Devil's World, He, In, Pac-Man-styled, Tamagon, The, The Bibles, This, Without. Use these groups to spot repeated connection types before inspecting the individual relationships.

Devil World

Top relations

related to Development · 18
Devil World → America, Among Tezuka's, April, During, However, Minoru Arakawa, Miyamoto, Miyamoto's, Nintendo, NOA's, North America, Pac-Man, Shigeru Miyamoto, Takashi Tezuka, Tezuka, Tezuka's, The, They
related to Gameplay · 14
Devil World → After, Bibles, Bonus Boxes, Crosses, Devil, Devil's World, He, In, Pac-Man-styled, Tamagon, The, The Bibles, This, Without
related to Reception · 9
Devil World → America, Chris Kohler, Eurogamer, Miyamoto-directed, On IGN's, Pac-Man Clones, The, Top, Virtual Console
related to External links · 5
Devil World → Anniversary, Famicom, Japanese, NinDBDevil World, Official Virtual Console
Release · 2
Devil World → EU: July 15, 1987, JP: October 5, 1984
Composers · 1
Devil World → Koji Kondo Akito Nakatsuka
Designers · 1
Devil World → Shigeru Miyamoto: 4 Takashi Tezuka: 3, 4
Developers · 1
Devil World → Nintendo R&D1 Intelligent Systems
Director · 1
Devil World → Shigeru Miyamoto
Genre · 1
Devil World → Maze

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

nintendo maze devil world game release first october tezuka entertainment system released north america development shigeru tamagon virtual console japan

Devil World relationships Subject–Predicate–Object triples

TTTA extracted 57 structured relationships around Devil World. Examples in this analysis include Devil World → Composers → Koji Kondo Akito Nakatsuka and Devil World → Designers → Shigeru Miyamoto: 4 Takashi Tezuka: 3, 4. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Devil WorldComposersKoji Kondo Akito Nakatsuka1.00infobox
Devil WorldDesignersShigeru Miyamoto: 4 Takashi Tezuka: 3, 41.00infobox
Devil WorldDevelopersNintendo R&D1 Intelligent Systems1.00infobox
Devil WorldDirectorShigeru Miyamoto1.00infobox
Devil WorldGenreMaze1.00infobox
Devil WorldModesSingle-player, multiplayer1.00infobox
Devil WorldPlatformNintendo Entertainment System1.00infobox
Devil WorldPublisherNintendo1.00infobox
Devil WorldReleaseJP: October 5, 19841.00infobox
Devil WorldReleaseEU: July 15, 19871.00infobox
Devil Worldis amaze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer and Nintendo Entertainment System0.90text
Devil Worldrelated to DevelopmentShigeru Miyamoto0.60section

Related concept clusters Concept neighborhoods

The concept neighborhoods around Devil World bring nearby vocabulary together. In this analysis, examples include Devil, World and Game. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Devil World
    • Devil
    • World
    • Game
    • Maze
    • Tezuka
    • Nintendo
    • Called
    • Gameplay
    • Genre
    • Intelligent
    • Miyamoto
    • Pac-man
  • devil world
    • Devil
    • World
    • Game
    • Maze
    • Tezuka
    • Gameplay
    • Genre
    • Intelligent
    • Miyamoto
    • Nintendo
    • Pac-man
    • Systems
  • video game
    • Nintendo
    • First
    • World
    • Shigeru
    • Release
    • Tezuka
    • Genre
    • Intelligent
    • Miyamoto
    • Systems
    • Takashi
    • America
  • nintendo entertainment system
    • System
    • Intelligent
    • Systems
    • Release
    • America
    • Entertainment
    • Nintendo
    • North
    • Released
    • Game's
    • Genre
    • Icons
  • nintendo classics
    • Release
    • America
    • Entertainment
    • North
    • Released
    • System
    • Game's
    • Genre
    • Icons
    • Intelligent
    • Policies
    • Religious
  • nintendo switch
    • Release
    • America
    • Entertainment
    • North
    • Released
    • System
    • Game's
    • Genre
    • Icons
    • Intelligent
    • Policies
    • Religious
  • the devil
    • World
    • Game
    • Maze
    • Tezuka
    • Nintendo
    • Called
    • Gameplay
    • Genre
    • Intelligent
    • Miyamoto
    • Pac-man
    • Systems
  • development
    • Shigeru
    • Tezuka
    • Game
    • Gameplay
    • Genre
    • Intelligent
    • Miyamoto
    • Miyamoto's
    • Nintendo
    • Systems
    • Takashi
    • Entertainment

Connections between topic areas Semantic bridges

For Devil World, one of the stronger structural bridges in this analysis connects Devil World with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Devil WorldOverview · splits 13 ⟂ 12
Devil WorldGameplay · splits 19 ⟂ 6
Devil WorldDevelopment · splits 22 ⟂ 3
Devil WorldReception · splits 22 ⟂ 3

Map overview Semantic statistics

Devil World

Nodes25
Edges24
Triples57
Avg. degree1.92
Density0.08
Components1

Source & methodology

TTTA analyzes the structure around Devil World to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Regions, Gameplay & Development, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Devil World · EN edition · Analysis: TopicsToTalkAbout

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