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Devil World is a maze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer and Nintendo Entertainment System. It was released for the Famicom in Japan on October 5, 1984, and for the Nintendo Entertainment System in Europe on July 15, 1987. It was re-released on the Wii's Virtual Console in Japan on…
The analysis highlights Regions, Gameplay and Development as prominent areas in the source structure around Devil World.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Devil World shows recurring relationship patterns in the source. For example, Devil World → America, Among Tezuka's, April, During, However, Minoru Arakawa, Miyamoto, Miyamoto's, Nintendo, NOA's, North America, Pac-Man, Shigeru Miyamoto, Takashi Tezuka, Tezuka, Tezuka's, The, They Another extracted example is Devil World → After, Bibles, Bonus Boxes, Crosses, Devil, Devil's World, He, In, Pac-Man-styled, Tamagon, The, The Bibles, This, Without. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
nintendo maze devil world game release first october tezuka entertainment system released north america development shigeru tamagon virtual console japan
TTTA extracted 57 structured relationships around Devil World. Examples in this analysis include Devil World → Composers → Koji Kondo Akito Nakatsuka and Devil World → Designers → Shigeru Miyamoto: 4 Takashi Tezuka: 3, 4. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Devil World | Composers | Koji Kondo Akito Nakatsuka | 1.00 | infobox |
| Devil World | Designers | Shigeru Miyamoto: 4 Takashi Tezuka: 3, 4 | 1.00 | infobox |
| Devil World | Developers | Nintendo R&D1 Intelligent Systems | 1.00 | infobox |
| Devil World | Director | Shigeru Miyamoto | 1.00 | infobox |
| Devil World | Genre | Maze | 1.00 | infobox |
| Devil World | Modes | Single-player, multiplayer | 1.00 | infobox |
| Devil World | Platform | Nintendo Entertainment System | 1.00 | infobox |
| Devil World | Publisher | Nintendo | 1.00 | infobox |
| Devil World | Release | JP: October 5, 1984 | 1.00 | infobox |
| Devil World | Release | EU: July 15, 1987 | 1.00 | infobox |
| Devil World | is a | maze video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Family Computer and Nintendo Entertainment System | 0.90 | text |
| Devil World | related to Development | Shigeru Miyamoto | 0.60 | section |
The concept neighborhoods around Devil World bring nearby vocabulary together. In this analysis, examples include Devil, World and Game. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Devil World, one of the stronger structural bridges in this analysis connects Devil World with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Devil World to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Regions, Gameplay & Development, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Devil World · EN edition · Analysis: TopicsToTalkAbout