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Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays.
Products, Principles & Computer graphics models
Explore the main themes, entities and connections around Cone tracing. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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cone tracing pixel ray model scene point footprint function geometry beam thickness sampling also algorithm intersection plane camera exact spread
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Cone tracing | is a | real-time algorithm that uses a hierarchical voxel representation of scene geometry | 0.90 | text |
| a ray-triangle intersection | instance of | rays are often modeled as geometric ray with no thickness to perform efficient geometric queries | 0.80 | text |
| multisample anti-aliasing estimate this cone-based model by oversampling the signal | instance of | techniques | 0.80 | text |
| then performing a convolution | instance of | techniques | 0.80 | text |
| Cone tracing | related to Computer graphics models | Cone | 0.60 | section |
| Cone tracing | related to Computer graphics models | Beam | 0.60 | section |
| Cone tracing | related to Computer graphics models | The | 0.60 | section |
| Cone tracing | related to Computer graphics models | However | 0.60 | section |
| Cone tracing | related to Computer graphics models | For | 0.60 | section |
| Cone tracing | related to Computer graphics models | In | 0.60 | section |
| Cone tracing | related to Computer graphics models | Monte Carlo | 0.60 | section |
| Cone tracing | related to Computer graphics models | But | 0.60 | section |
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