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Branch (computer science)

A branch, jump or transfer is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of…

Implementation, Improving performance by reducing stalls from branches & Performance problems with branch instructions

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Implementation

18 related topics

Improving performance by reducing stalls from branches

9 related topics

Performance problems with branch instructions

1 related topics

Overview

2 related topics

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Overview

Implementation

Performance problems with branch instructions

Improving performance by reducing stalls from branches

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Branch (computer science)

Nodes35
Edges34
Triples2
Avg. degree1.94
Density0.057143
Components1

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Important terminology

branch instruction instructions conditional may program sequence jump branches register also pc condition code used address different depending cpu machine

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
GOTO are used to unconditionally jump to a different instruction sequenceinstance ofUnconditional branch instructions0.80text
jump if overflow-flag setinstance ofThe stored condition is then used in a branch0.80text

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