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Compulsion Games: History & Art

Compulsion Games Inc. is a Canadian video game developer based in Montreal. Established in 2009 by ex-Arkane Studios developer Guillaume Provost, the studio developed the 2013 puzzle-platform game Contrast, the 2018 survival horror game We Happy Few and the 2025 action-adventure game South of Midnight.

Language: English [EN]
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Compulsion Games topic overview

The analysis highlights History and Art as prominent areas in the source structure around Compulsion Games.

Related topics
22
Source areas
2
Connected nodes
24
Extracted relationships
34
Concept neighborhoods
14
Bridge connections
24

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

History · 13 topics
Overview · 9 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Founded
2009; 17 years ago (2009)
Industry
Video games
Headquarters
Westmount, Montreal, Canada
Founder
Guillaume Provost
Key people
Guillaume Provost (studio head) · David Sears (creative director) · Whitney Clayton (art director)
Number of employees
80 (2021)

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

History

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Compulsion Games connects Entity context

The extracted context around Compulsion Games shows recurring relationship patterns in the source. For example, Compulsion Games → Arkane Studios, Arthur Christmas, By January, Contrast, Daggerdale, Darksiders, Dragons, Dungeons, Elf Run, Guillaume Provost, In November, June, Montreal, PlayStation, The Xbox One, To, Windows, Xbox Another extracted example is Compulsion Games → David Sears (creative director), Guillaume Provost (studio head), Whitney Clayton (art director). Use these groups to spot repeated connection types before inspecting the individual relationships.

Compulsion Games

Top relations

related to history · 18
Compulsion Games → Arkane Studios, Arthur Christmas, By January, Contrast, Daggerdale, Darksiders, Dragons, Dungeons, Elf Run, Guillaume Provost, In November, June, Montreal, PlayStation, The Xbox One, To, Windows, Xbox
Key people · 3
Compulsion Games → David Sears (creative director), Guillaume Provost (studio head), Whitney Clayton (art director)
Products · 3
Compulsion Games → Contrast, South of Midnight, We Happy Few
Founded · 1
Compulsion Games → 2009; 17 years ago (2009)
Founder · 1
Compulsion Games → Guillaume Provost
Headquarters · 1
Compulsion Games → Westmount, Montreal, Canada
Industry · 1
Compulsion Games → Video games
Number of employees · 1
Compulsion Games → 80 (2021)
Parent · 1
Compulsion Games → Xbox Game Studios (2018–2026)
Type · 1
Compulsion Games → Private

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

game compulsion games xbox studio happy studios 2018 montreal contrast 2009 guillaume provost south midnight released june microsoft developer developed

Compulsion Games relationships Subject–Predicate–Object triples

TTTA extracted 34 structured relationships around Compulsion Games. Examples in this analysis include Compulsion Games → Founded → 2009; 17 years ago (2009) and Compulsion Games → Founder → Guillaume Provost. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Compulsion GamesFounded2009; 17 years ago (2009)1.00infobox
Compulsion GamesFounderGuillaume Provost1.00infobox
Compulsion GamesHeadquartersWestmount, Montreal, Canada1.00infobox
Compulsion GamesIndustryVideo games1.00infobox
Compulsion GamesKey peopleGuillaume Provost (studio head)1.00infobox
Compulsion GamesKey peopleDavid Sears (creative director)1.00infobox
Compulsion GamesKey peopleWhitney Clayton (art director)1.00infobox
Compulsion GamesNumber of employees80 (2021)1.00infobox
Compulsion GamesParentXbox Game Studios (2018–2026)1.00infobox
Compulsion GamesProductsContrast1.00infobox
Compulsion GamesProductsWe Happy Few1.00infobox
Compulsion GamesProductsSouth of Midnight1.00infobox
Compulsion GamesTypePrivate1.00infobox
Compulsion GamesWebsitecompulsiongames.com1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Compulsion Games bring nearby vocabulary together. In this analysis, examples include Games, Game and Xbox. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Compulsion Games
    • Games
    • Game
    • Xbox
    • Studios
    • External
    • First
    • Inc
    • Montreal
    • People
    • Video
    • Worked
    • Contrast
  • compulsion games
    • Games
    • Game
    • Xbox
    • Studios
    • External
    • Inc
    • Montreal
    • Video
    • Worked
    • Contrast
    • Including
    • Reported
  • video game developer
    • Action-adventure
    • Developed
    • Guillaume
    • Inc
    • Montreal
    • Provost
    • Puzzle-platform
    • Survival
    • Video
    • Website
    • Worked
    • Xbox
  • puzzle-platform game
    • Contrast
    • Action-adventure
    • Survival
    • Xbox
    • Games
    • Midnight
    • South
    • Studios
    • Released
    • Happy
    • January
    • Microsoft
  • survival horror game
    • Team
    • Xbox
    • Games
    • Studios
    • Happy
    • Contrast
    • January
    • Midnight
    • South
    • Microsoft
    • Studio
    • Action-adventure
  • action-adventure game
    • Midnight
    • South
    • Developed
    • Developer
    • Guillaume
    • Provost
    • Puzzle-platform
    • Survival
    • Xbox
    • Games
    • Contrast
    • Studios
  • xbox game studios
    • Midnight
    • South
    • Games
    • Compulsion
    • Game
    • Xbox
    • Reported
    • Founded
    • June
    • Released
    • Studios
    • Happy
  • xbox series x and s
    • Games
    • Compulsion
    • Game
    • Reported
    • June
    • Released
    • Studios
    • Studio
    • Contrast
    • Midnight
    • South
    • Microsoft

Connections between topic areas Semantic bridges

For Compulsion Games, one of the stronger structural bridges in this analysis connects Compulsion Games with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Compulsion GamesHistory · splits 11 ⟂ 14
Compulsion GamesOverview · splits 15 ⟂ 10

Map overview Semantic statistics

Compulsion Games

Nodes25
Edges24
Triples34
Avg. degree1.92
Density0.08
Components1

Source & methodology

TTTA analyzes the structure around Compulsion Games to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Compulsion Games · EN edition · Analysis: TopicsToTalkAbout

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