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Compulsion Games Inc. is a Canadian video game developer based in Montreal. Established in 2009 by ex-Arkane Studios developer Guillaume Provost, the studio developed the 2013 puzzle-platform game Contrast, the 2018 survival horror game We Happy Few and the 2025 action-adventure game South of Midnight.
The analysis highlights History and Art as prominent areas in the source structure around Compulsion Games.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.
Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.
The extracted context around Compulsion Games shows recurring relationship patterns in the source. For example, Compulsion Games → Arkane Studios, Arthur Christmas, By January, Contrast, Daggerdale, Darksiders, Dragons, Dungeons, Elf Run, Guillaume Provost, In November, June, Montreal, PlayStation, The Xbox One, To, Windows, Xbox Another extracted example is Compulsion Games → David Sears (creative director), Guillaume Provost (studio head), Whitney Clayton (art director). Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game compulsion games xbox studio happy studios 2018 montreal contrast 2009 guillaume provost south midnight released june microsoft developer developed
TTTA extracted 34 structured relationships around Compulsion Games. Examples in this analysis include Compulsion Games → Founded → 2009; 17 years ago (2009) and Compulsion Games → Founder → Guillaume Provost. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Compulsion Games | Founded | 2009; 17 years ago (2009) | 1.00 | infobox |
| Compulsion Games | Founder | Guillaume Provost | 1.00 | infobox |
| Compulsion Games | Headquarters | Westmount, Montreal, Canada | 1.00 | infobox |
| Compulsion Games | Industry | Video games | 1.00 | infobox |
| Compulsion Games | Key people | Guillaume Provost (studio head) | 1.00 | infobox |
| Compulsion Games | Key people | David Sears (creative director) | 1.00 | infobox |
| Compulsion Games | Key people | Whitney Clayton (art director) | 1.00 | infobox |
| Compulsion Games | Number of employees | 80 (2021) | 1.00 | infobox |
| Compulsion Games | Parent | Xbox Game Studios (2018–2026) | 1.00 | infobox |
| Compulsion Games | Products | Contrast | 1.00 | infobox |
| Compulsion Games | Products | We Happy Few | 1.00 | infobox |
| Compulsion Games | Products | South of Midnight | 1.00 | infobox |
| Compulsion Games | Type | Private | 1.00 | infobox |
| Compulsion Games | Website | compulsiongames.com | 1.00 | infobox |
The concept neighborhoods around Compulsion Games bring nearby vocabulary together. In this analysis, examples include Games, Game and Xbox. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For Compulsion Games, one of the stronger structural bridges in this analysis connects Compulsion Games with History. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Compulsion Games to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as History & Art, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Compulsion Games · EN edition · Analysis: TopicsToTalkAbout