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Civilization V: Cultures & Measurement

Sid Meier's Civilization V is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the sequel to Civilization IV, and was released for Windows in September 2010, for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.

Language: English [EN]
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Civilization V topic overview

The analysis highlights Cultures and Measurement as prominent areas in the source structure around Civilization V.

Related topics
170
Source areas
7
Connected nodes
178
Extracted relationships
277
Concept neighborhoods
25
Bridge connections
178

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Gameplay · 71 topics
Expansion packs · 37 topics
Overview · 23 topics
Additional content · 16 topics
Reception · 13 topics
Development · 7 topics
Release · 3 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Artists
Dorian Newcomb · Chris Hickman · Brian Busatti
Composers
Michael Curran · Geoff Knorr
Designers
Jon Shafer · Ed Beach · Scott Lewis
Developer
Firaxis Games
Director
Jon Shafer
Genres
Turn-based strategy, 4X

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Gameplay

Development

Release

Additional content

Expansion packs

Reception

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Civilization V connects Entity context

The extracted context around Civilization V shows recurring relationship patterns in the source. For example, Civilization V → According, Alexander, America, Arabia, Askia, Atoll, Augustus, Augustus Caesar, Aztecs, Bismarck, Bushido, Catherine, China, Civilization, Darius, DLC, Each, Egypt, Elizabeth, England Another extracted example is Civilization V → Additionally, Attila, Austria, Boudica, Byzantium, Carthage, Celts, Civilization, Dido, DLC, Ethiopia, Gods, Gustavus Adolphus, Haile Selassie, Huns, Isabella, It, June, Kings, Maria Theresa. Use these groups to spot repeated connection types before inspecting the individual relationships.

Civilization V

Top relations

related to Civilizations · 56
Civilization V → According, Alexander, America, Arabia, Askia, Atoll, Augustus, Augustus Caesar, Aztecs, Bismarck, Bushido, Catherine, China, Civilization, Darius, DLC, Each, Egypt, Elizabeth, England
related to Gods & Kings · 30
Civilization V → Additionally, Attila, Austria, Boudica, Byzantium, Carthage, Celts, Civilization, Dido, DLC, Ethiopia, Gods, Gustavus Adolphus, Haile Selassie, Huns, Isabella, It, June, Kings, Maria Theresa
related to Release · 20
Civilization V → CD, Civilization, Day, DVD, Firaxis, Games, In, It, June, Linux/SteamOS, Maryland, Meier, Meier's, November, September, Sid Meier's Civilization, State, Steam, The, The Mac OS
related to LORE · 18
Civilization V → API, Beyond Earth, Civilization, Direct3D, Firaxis, GDC2011, GPU, June, Linux, LORE, Low Overhead Rendering Engine, Mac OS, November, OpenGL, Tessellation, The, There, While Direct3D
related to Development · 17
Civilization V → According, After, AI, Civilization, Civilization IV, Dennis Shirk, Firaxis, For, Gamebryo, Initially, Jon Shafer, LORE, North America, September, Teams, The, This
related to Victory · 17
Civilization V → AD, As, Ascent, Brave New World, Civilization, Domination, In, Rather, Sid Meier's Alpha Centauri, Since, Space Race, The, This, Transcendence, United Nations, Utopia, World
related to Culture system · 15
Civilization V → According, Brave New World, Civ IV, Civics, Civilization, Civilization IV, In, Jon Shafer, Prior, Rather, Social, The, These, What, With
related to Legacy · 13
Civilization V → AI, Civ, Civilization, Civilization VI, Despite, Jon Shafer, Kotaku, Lead, Nearly, Paper, PC, Rock, Shotgun
related to Reception · 12
Civilization V → AI, Civilization, Civilization IV, G4TV, GameRankings, GameSpot, IGN, In, Metacritic, Outstanding, PC, This
related to Patches · 9
Civilization V → As, Civilization, Firaxis, Mac OS, November, Patch, Using, Vox Populi, Windows

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

civilization game new civilizations units expansion released world pack player games one victory series city-states great features previous 2010 military

Civilization V relationships Subject–Predicate–Object triples

TTTA extracted 277 structured relationships around Civilization V. Examples in this analysis include Civilization V → Artists → Dorian Newcomb and Civilization V → Artists → Chris Hickman. The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Civilization VArtistsDorian Newcomb1.00infobox
Civilization VArtistsChris Hickman1.00infobox
Civilization VArtistsBrian Busatti1.00infobox
Civilization VComposersMichael Curran1.00infobox
Civilization VComposersGeoff Knorr1.00infobox
Civilization VDesignersJon Shafer1.00infobox
Civilization VDesignersEd Beach1.00infobox
Civilization VDesignersScott Lewis1.00infobox
Civilization VDeveloperFiraxis Games1.00infobox
Civilization VDirectorJon Shafer1.00infobox
Civilization VGenresTurn-based strategy, 4X1.00infobox
Civilization VModesSingle-player, multiplayer1.00infobox
Civilization VPlatformsWindows, Mac OS X, Linux1.00infobox
Civilization VProducersDennis Shirk1.00infobox
Civilization VProducersLisa Miller1.00infobox
Civilization VProgrammersBrian Wade1.00infobox
Civilization VProgrammersTim Kipp1.00infobox
Civilization VProgrammersEd Beach1.00infobox
Civilization VPublishers2K (Windows)1.00infobox
Civilization VPublishersAspyr (Mac OS X, Linux)1.00infobox
Civilization VReleaseWindowsNA: September 21, 2010PAL: September 24, 20101.00infobox
Civilization VReleaseNA: September 21, 20101.00infobox
Civilization VReleasePAL: September 24, 20101.00infobox
Civilization VReleaseMac OS XWW: November 23, 20101.00infobox
Civilization VReleaseWW: November 23, 20101.00infobox
Civilization VReleaseLinuxWW: June 10, 20141.00infobox
Civilization VReleaseWW: June 10, 20141.00infobox
Civilization VSeriesCivilization1.00infobox
Civilization VWritersMichelle Menard1.00infobox
Civilization VWritersPaul Murphy1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Civilization V bring nearby vocabulary together. In this analysis, examples include Pack, Game and New. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • Civilization V
    • Pack
    • Game
    • New
    • Expansion
    • Release
    • Map
    • Scenario
    • Released
    • Iv
    • Packs
    • World
    • Series
  • civilization v
    • Pack
    • Game
    • New
    • Expansion
    • Release
    • Map
    • Scenario
    • Released
    • Iv
    • Packs
    • World
    • Series
  • turn-based strategy video game
    • New
    • Civilizations
    • Features
    • Units
    • Ai
    • Release
    • Series
    • Games
    • World
    • Released
    • Expansion
    • Iv
  • firaxis games
    • Previous
    • Series
    • Release
    • Victory
    • Games
    • World
    • System
    • Game
    • Features
    • New
    • Units
    • Brave
  • civilization iv
    • Pack
    • Game
    • System
    • New
    • Also
    • Features
    • Expansion
    • Release
    • Map
    • Scenario
    • Released
    • Iv
  • game engine
    • New
    • Civilizations
    • Features
    • Units
    • Ai
    • Release
    • Series
    • Games
    • World
    • Released
    • Expansion
    • Iv
  • expansion pack
    • Scenario
    • Pack
    • Brave
    • World
    • New
    • Released
    • Packs
    • Victory
    • Player
    • Civilizations
    • May
    • America
  • civilization v: gods & kings
    • Pack
    • Game
    • New
    • Expansion
    • Release
    • Map
    • Scenario
    • Released
    • Iv
    • Packs
    • World
    • Series

Connections between topic areas Semantic bridges

For Civilization V, one of the stronger structural bridges in this analysis connects Civilization V with Gameplay. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Civilization VGameplay · splits 106 ⟂ 73
Civilization VExpansion packs · splits 141 ⟂ 38
Civilization VOverview · splits 155 ⟂ 24
Civilization VAdditional content · splits 162 ⟂ 17
Civilization VReception · splits 165 ⟂ 14
Civilization VDevelopment · splits 171 ⟂ 8
Civilization VRelease · splits 175 ⟂ 4

Map overview Semantic statistics

Civilization V

Nodes179
Edges178
Triples277
Avg. degree1.99
Density0.011173
Components1

Source & methodology

TTTA analyzes the structure around Civilization V to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Cultures & Measurement, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Civilization V · EN edition · Analysis: TopicsToTalkAbout

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