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C-evo is a free turn-based strategy computer game whose source code is in the public domain by German programmer and designer Steffen Gerlach. It was written in Delphi and later ported to Lazarus instead.
The analysis highlights Design and resources, Gameplay and Reception as prominent areas in the source structure around C-evo.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
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The extracted context around C-evo shows recurring relationship patterns in the source. For example, C-evo → An Intelligent Decision Module, Artificial Intelligence, Belén Díaz-Agudo, CBR, CBR Module, International Joint Conference, Rubén Sánchez-Pelegrín, Strategy Videogame Another extracted example is C-evo → AI, AI's DLL-interface, Delphi. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
game player lazarus artificial intelligence strategy research source building computer also delphi turn-based public domain steffen gerlach written hotseat development
TTTA extracted 40 structured relationships around C-evo. Examples in this analysis include C-evo → Developer → Steffen Gerlach and C-evo → License → Public domain software. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| C-evo | Developer | Steffen Gerlach | 1.00 | infobox |
| C-evo | License | Public domain software | 1.00 | infobox |
| C-evo | Platform | Windows 95 or newer | 1.00 | infobox |
| C-evo | Release | 0.0/0.1 / 21 May 1999; 27 years ago (1999-05-21) 1.0 / 21 May 2006; 20 years ago (2006-05-21) | 1.00 | infobox |
| C-evo | Repository | www.c-evo.org/files/download.php?cevosrc.cevosrc.zip | 1.00 | infobox |
| C-evo | Stable release | 1.3.6 / 16 September 2024; 23 months ago (2024-09-16) | 1.00 | infobox |
| C-evo | Type | Single or hotseat play 4X turn-based strategy | 1.00 | infobox |
| C-evo | Website | www.c-evo.org | 1.00 | infobox |
| C-evo | Written in | Lazarus | 1.00 | infobox |
| C-evo | is a | free turn-based strategy computer game whose source code is in the public domain by German programmer and designer Steffen Gerlach | 0.90 | text |
| C-evo | is a | empire building game based on Civilization II | 0.90 | text |
| whether | instance of | Players must constantly make decisions | 0.80 | text |
The concept neighborhoods around C-evo bring nearby vocabulary together. In this analysis, examples include Game, Based and Code. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For C-evo, one of the stronger structural bridges in this analysis connects C-evo with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around C-evo to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Design and resources, Gameplay & Reception, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — C-evo · EN edition · Analysis: TopicsToTalkAbout