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In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the…
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response best game player strategy strategies nash one games correspondences players correspondence probability reaction equilibrium payoff figure choose right play
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Best response | is a | strategy | 0.90 | text |
| the game of chicken | instance of | and a mixing Nash somewhere along the diagonal between the other two.Anti-coordination gamesGames | 0.80 | text |
| hawk-dove game in which players score highest when they choose opposite strategies | instance of | and a mixing Nash somewhere along the diagonal between the other two.Anti-coordination gamesGames | 0.80 | text |
| i.e. | instance of | and a mixing Nash somewhere along the diagonal between the other two.Anti-coordination gamesGames | 0.80 | text |
| discoordinate | instance of | and a mixing Nash somewhere along the diagonal between the other two.Anti-coordination gamesGames | 0.80 | text |
| are called anti-coordination games | instance of | and a mixing Nash somewhere along the diagonal between the other two.Anti-coordination gamesGames | 0.80 | text |
| the game of chicken | instance of | Anti-coordination gamesGames | 0.80 | text |
| hawk-dove game in which players score highest when they choose opposite strategies | instance of | Anti-coordination gamesGames | 0.80 | text |
| i.e. | instance of | Anti-coordination gamesGames | 0.80 | text |
| discoordinate | instance of | Anti-coordination gamesGames | 0.80 | text |
| are called anti-coordination games | instance of | Anti-coordination gamesGames | 0.80 | text |
| Best response | related to Correspondence | Reaction | 0.60 | section |
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