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Audiosurf is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008, over Steam, a few…
Companies, Gameplay & Development
Explore the main themes, entities and connections around Audiosurf. Start with the topic map, then use the sections below for research and deeper semantic analysis.
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game blocks released music fitterer also player version dylan camacho zune collecting tilt steam pedro hd points awarded track characters
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Audiosurf | Composer | Pedro Macedo Camacho | 1.00 | infobox |
| Audiosurf | Developer | Dylan Fitterer | 1.00 | infobox |
| Audiosurf | Engine | Quest3D | 1.00 | infobox |
| Audiosurf | Genres | Puzzle, music | 1.00 | infobox |
| Audiosurf | Modes | Single-player, multiplayer | 1.00 | infobox |
| Audiosurf | Platforms | Windows, Zune HD | 1.00 | infobox |
| Audiosurf | Publishers | Audiosurf, LLC | 1.00 | infobox |
| Audiosurf | Release | February 15, 2008 | 1.00 | infobox |
| Audiosurf | is a | 2008 music-based puzzle video game created by Invisible Handlebar | 0.90 | text |
| red | instance of | blocks that appear in hot colors | 0.80 | text |
| yellow are worth more points | instance of | blocks that appear in hot colors | 0.80 | text |
| while cool colors such as blue | instance of | blocks that appear in hot colors | 0.80 | text |
These clusters group vocabulary that occurs around closely connected concepts in the source material.
Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.