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Asynchronous reprojection

Asynchronous reprojection is a class of computer graphics technologies aimed at ensuring a virtual reality headset is responsive to user motion even when the GPU isn't able to keep up with the headset's target framerate, and to reduce perceived input lag at all times regardless of internal framerate. Reprojection involves the headset's driver taking one…

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Variations

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Asynchronous reprojection

Nodes15
Edges14
Triples9
Avg. degree1.87
Density0.133333
Components1

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Asynchronous reprojection

Top relations

related to Variations · 8
Asynchronous reprojection → Asynchronous, Basic, Google, Oculus, SteamVR Motion Smoothing, Valve, Valve's, Various
is a · 1
Asynchronous reprojection → class of computer graphics technologies aimed at ensuring a virtual reality headset is responsive to user motion even when the GPU isn't able to keep up with the headset's targe…

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Important terminology

asynchronous reprojection motion frames frame rendered headset's reduce perceived reprojecting rendering reproject able one using information referred would regular variations

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Asynchronous reprojectionis aclass of computer graphics technologies aimed at ensuring a virtual reality headset is responsive to user motion even when the GPU isn't able to keep up with the headset's targe…0.90text
Asynchronous reprojectionrelated to VariationsVarious0.60section
Asynchronous reprojectionrelated to VariationsBasic0.60section
Asynchronous reprojectionrelated to VariationsGoogle0.60section
Asynchronous reprojectionrelated to VariationsValve0.60section
Asynchronous reprojectionrelated to VariationsOculus0.60section
Asynchronous reprojectionrelated to VariationsAsynchronous0.60section
Asynchronous reprojectionrelated to VariationsValve's0.60section
Asynchronous reprojectionrelated to VariationsSteamVR Motion Smoothing0.60section

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