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Adapter pattern

In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface.: 244 It is often used to make existing classes work with others without modifying their source code.

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Adapter pattern

Nodes25
Edges24
Triples20
Avg. degree1.92
Density0.08
Components1

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Adapter pattern

Top relations

related to Implementation of the adapter pattern · 9
Adapter pattern → Adapter, Adapterto, ClassName, DAOToProviderAdapter, Interface, It, This, To, When
related to Class adapter pattern · 4
Adapter pattern → It, Java, JDK, This
see also · 4
Adapter pattern → Adapter Java Design Patterns, AdapterDelegation, Dependency, Ports
is a · 1
Adapter pattern → software design pattern
related to Object adapter pattern · 1
Adapter pattern → In

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Important terminology

adapter interface class pattern object work design existing allows classes used incompatible adaptee data solution also wrapper uml java interfaces

Entity relationships Subject–Predicate–Object triples

SubjectPredicateObjectConfidenceSrc
Adapter patternis asoftware design pattern0.90text
Javainstance ofespecially in languages0.80text
Adapter patternrelated to Class adapter patternThis0.60section
Adapter patternrelated to Class adapter patternIt0.60section
Adapter patternrelated to Class adapter patternJava0.60section
Adapter patternrelated to Class adapter patternJDK0.60section
Adapter patternrelated to Implementation of the adapter patternWhen0.60section
Adapter patternrelated to Implementation of the adapter patternClassName0.60section
Adapter patternrelated to Implementation of the adapter patternTo0.60section
Adapter patternrelated to Implementation of the adapter patternInterface0.60section
Adapter patternrelated to Implementation of the adapter patternAdapterto0.60section
Adapter patternrelated to Implementation of the adapter patternDAOToProviderAdapter0.60section

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