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Take-Two Interactive Software, Inc. (Take 2) je americká společnost, která vyvíjí, vydává a distribuuje počítačové hry a videohry. Vlastní společnosti 2K Games, Firaxis a Rockstar Games. Sídlo má v New Yorku, mezinárodní stanoviště ve Windsoru ve Velké Británii. Stojí např. za hrami ze série Grand Theft Auto, závodní sérií Midnight Club, sérii Manhunt…
The analysis highlights Overview, Related Topics and Entities as prominent areas in the source structure around Take-Two Interactive.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
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The extracted context around Take-Two Interactive shows recurring relationship patterns in the source. For example, Take-Two Interactive → New York, Spojené státy americké Another extracted example is Take-Two Interactive → 6 mld. $ (2021). Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
mld 2021 mil např software společnost vlastní společnosti 2k games rockstar new take-two interactive logo datové položky vyvíjí videohry firaxis
TTTA extracted 18 structured relationships around Take-Two Interactive. Examples in this analysis include Take-Two Interactive → Adresa sídla → New York, Spojené státy americké and Take-Two Interactive → Celková aktiva → 6 mld. $ (2021). The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Take-Two Interactive | Adresa sídla | New York, Spojené státy americké | 1.00 | infobox |
| Take-Two Interactive | Celková aktiva | 6 mld. $ (2021) | 1.00 | infobox |
| Take-Two Interactive | Datum založení | 1993 | 1.00 | infobox |
| Take-Two Interactive | Dceřiné společnosti | Rockstar Games 2K Games Socialpoint Private Division Ghost Story Games Rockstar Vienna | 1.00 | infobox |
| Take-Two Interactive | ISIN | US8740541094 | 1.00 | infobox |
| Take-Two Interactive | Klíčoví lidé | Kelly Sumner | 1.00 | infobox |
| Take-Two Interactive | LEI | BOMSTHHJK882EWYX3334 | 1.00 | infobox |
| Take-Two Interactive | Oblast činnosti | herní průmysl | 1.00 | infobox |
| Take-Two Interactive | Obrat | 3,4 mld. $ (2021) 3,1 mld. $ (2020) | 1.00 | infobox |
| Take-Two Interactive | Oficiální web | www.take2games.com | 1.00 | infobox |
| Take-Two Interactive | Produkty | software a videohra | 1.00 | infobox |
| Take-Two Interactive | Provozní zisk | 629,4 mil. $ (2021) | 1.00 | infobox |
| Take-Two Interactive | Právní forma | veřejně obchodovaná společnost a Delaware corporation | 1.00 | infobox |
| Take-Two Interactive | Tržní kapitalizace | 17,8 mld. $ (2022) | 1.00 | infobox |
| Take-Two Interactive | Vlastní kapitál | 3,3 mld. $ (2021) | 1.00 | infobox |
| Take-Two Interactive | Výsledek hospodaření | 588,9 mil. $ (2021) 333,8 mil. $ (2009) | 1.00 | infobox |
| Take-Two Interactive | Zakladatel | Ryan Ashley Brant | 1.00 | infobox |
| Take-Two Interactive | Zaměstnanci | 6 495 (2021) | 1.00 | infobox |
The concept neighborhoods around Take-Two Interactive bring nearby vocabulary together. In this analysis, examples include Software, Společnost and Take-two. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
Bridges highlight paths between different parts of the Take-Two Interactive map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around Take-Two Interactive to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Overview, Related Topics & Entities, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — Take-Two Interactive · CS edition · Analysis: TopicsToTalkAbout