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Shader je počítačový program sloužící k řízení jednotlivých částí programovatelného grafického řetězce grafické karty (přesněji GPU). K tvorbě takových programů slouží specializované programovací jazyky tzv. shader jazyky (například jazyk GLSL pro OpenGL, Cg od společnosti NVIDIA nebo HLSL od společnosti Microsoft určený pro API DirectX, Xbox a Xbox…
Overview, Vertex shader & Pixel (fragment) shader
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opengl geometry shadery direct3d jsou vertex pixel directx patří grafického řetězce jazyky compute gpu teselace scény např 11 program jednotlivých
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| Shader | related to Compute shader | Compute | 0.60 | section |
| Shader | related to Compute shader | Ve | 0.60 | section |
| Shader | related to Compute shader | OpenGL | 0.60 | section |
| Shader | related to Compute shader | Direct3D | 0.60 | section |
| Shader | related to Compute shader | GPGPU | 0.60 | section |
| Shader | related to Geometry shader | Geometry | 0.60 | section |
| Shader | related to Pixel (fragment) shader | Pixel | 0.60 | section |
| Shader | related to Pixel (fragment) shader | Mezi | 0.60 | section |
| Shader | related to Shadery pro teselaci | Direct3D | 0.60 | section |
| Shader | related to Shadery pro teselaci | OpenGL | 0.60 | section |
| Shader | related to Shadery pro teselaci | Dva | 0.60 | section |
| Shader | related to Shadery pro teselaci | Názvy | 0.60 | section |
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Bridges can reveal useful research angles that are easy to miss in a flat list of related terms.