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OpenGL ES (z anglického OpenGL for Embedded Systems) je část OpenGL rozhraní (API) pro počítačové vykreslování 2D a 3D grafiky pro použití ve video hrách, typicky akcelerovaných za pomoci GPU. Je určen pro malé, vestavěné systémy, jako smartphony, tablety, herní konzole a osobní plánovače.
The analysis highlights OpenGL ES 3.0, OpenGL ES 2.0 and Odkazy as prominent areas in the source structure around OpenGL ES. 1 topic appears in more than one source area, which can help identify connections that are less obvious in a linear reading.
Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.
Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.
High-confidence facts extracted from structured source data. Use them as anchors for further research.
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The extracted context around OpenGL ES shows recurring relationship patterns in the source. For example, OpenGL ES → Android, Androidem, API, Blackberry, BlackBerry OS, BlackBerry PlayBookGoogle Native ClientRůzné, JavyApple, Maemo, Mini, NDK, Nokia, Nokia N8, Nokia N900, Některé, OpenGL, Ouya, Palm, PiRůzné Samsung, Platformou Android, Plug-in Development KituPandora Another extracted example is OpenGL ES → Android, Butterfly SHTC One/One MaxLG, Edition, G2LG, Galaxy Note, Galaxy S4, Nexus, Nové, OpenGL, Operačním, Pad, Samsung Galaxy Note, Snapdragon, Sony Xperia Z/Xperia, Specifikace OpenGL ES, Tablet, UltraSony Xperia Z1Sony Xperia, Verze. Use these groups to spot repeated connection types before inspecting the individual relationships.
Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.
opengl es api verze jako gpu 3d použití android například 10 jsou operace khronos specifikace může vertex včetně podporována funkce
TTTA extracted 91 structured relationships around OpenGL ES. Examples in this analysis include OpenGL ES → Aktuální verze → 3.2 (10. červenec 2015) and OpenGL ES → Operační systém → multiplatformní. The table shows each extracted connection, where it came from and its confidence.
| Subject | Predicate | Object | Confidence | Src |
|---|---|---|---|---|
| OpenGL ES | Aktuální verze | 3.2 (10. červenec 2015) | 1.00 | infobox |
| OpenGL ES | Operační systém | multiplatformní | 1.00 | infobox |
| OpenGL ES | Platforma | multiplatformní | 1.00 | infobox |
| OpenGL ES | Připravovaná verze | 3.3 | 1.00 | infobox |
| OpenGL ES | Typ softwaru | API, framework | 1.00 | infobox |
| OpenGL ES | Vyvíjeno v | OpenGL ES Shading Language | 1.00 | infobox |
| OpenGL ES | Vývojář | Khronos Group | 1.00 | infobox |
| OpenGL ES | Web | https://www.khronos.org/opengles/ | 1.00 | infobox |
| OpenGL ES | related to OpenGL ES 1.0 | OpenGL API | 0.60 | section |
| OpenGL ES | related to OpenGL ES 1.0 | Jeden | 0.60 | section |
| OpenGL ES | related to OpenGL ES 1.0 | OpenGL | 0.60 | section |
| OpenGL ES | related to OpenGL ES 1.0 | FPU | 0.60 | section |
The concept neighborhoods around OpenGL ES bring nearby vocabulary together. In this analysis, examples include Opengl, Api and 3d. Use the clusters to find adjacent concepts and terminology that may deserve separate research.
For OpenGL ES, one of the stronger structural bridges in this analysis connects OpenGL ES with OpenGL ES 3.0. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.
TTTA analyzes the structure around OpenGL ES to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as OpenGL ES 3.0, OpenGL ES 2.0 & Odkazy, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.
Source: Wikipedia — OpenGL ES · CS edition · Analysis: TopicsToTalkAbout