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Electronic Arts: Nejznámější hry, Historie & Overview

Electronic Arts (EA) (NASDAQ: ERTS) je americká firma, která se zabývá vývojem, obchodem a distribucí videoher. Byla založena v roce 1982 Tripem Hawkinsem. Společnost se stala průkopníkem herního oboru na osobních počítačích a je také známá propagací designérů a programátorů, kteří jsou za hry zodpovědní. EA byla prvních pár let pouze vydavatel (jen pro…

Language: Czech [CS]
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Electronic Arts topic overview

The analysis highlights Nejznámější hry, Historie and Overview as prominent areas in the source structure around Electronic Arts.

Related topics
35
Source areas
3
Connected nodes
38
Extracted relationships
29
Concept neighborhoods
8
Bridge connections
38

What this topic covers Research coverage

Source areas are shown by the number of related topics found in each part of the analysis. Use smaller areas too: they can reveal specialized angles and content gaps.

Overview · 16 topics
Nejznámější hry · 13 topics
Historie · 6 topics

Smaller areas are not necessarily less important. They contain fewer connections in this analysis and can be useful for finding specialized angles or coverage gaps.

Key facts & relationships

High-confidence facts extracted from structured source data. Use them as anchors for further research.

Adresa sídla
Redwood Shores (Redwood City, California), 940 65, Spojené státy americké
Celková aktiva
13,3 mld. $ (2021)
Datum založení
1982
Dceřiné společnosti
PopCap Games Softcannon EA Sports Electronic Arts K.K. Respawn Entertainment DICE EA Studios Japan EA Bright Light Bullfrog Productions Maxis … více na Wikidatech
Divize
EA Canada Maxis Electronic Arts (United Kingdom)
ISIN
US2855121099

Explore all related topics Closing gaps

Browse the complete topic structure, not only the most central items. Less prominent entities and concepts can reveal missing angles, specialized context and useful research gaps. Each item opens a new analysis centered on that subject.

Overview

Historie

Nejznámější hry

Advanced semantic analysis

Deeper signals for content research, entity SEO and topical coverage. The plain-language headings explain what each technical view is useful for.

How Electronic Arts connects Entity context

The extracted context around Electronic Arts shows recurring relationship patterns in the source. For example, Electronic Arts → Apple, EA, Roku, Tato, Zakladatel EA Trip Hawkins Another extracted example is Electronic Arts → Obrázky, Wikimedia CommonsOficiální. Use these groups to spot repeated connection types before inspecting the individual relationships.

Electronic Arts

Top relations

related to Historie · 5
Electronic Arts → Apple, EA, Roku, Tato, Zakladatel EA Trip Hawkins
related to Externí odkazy · 2
Electronic Arts → Obrázky, Wikimedia CommonsOficiální
Adresa sídla · 1
Electronic Arts → Redwood Shores (Redwood City, California), 940 65, Spojené státy americké
Celková aktiva · 1
Electronic Arts → 13,3 mld. $ (2021)
Datum založení · 1
Electronic Arts → 1982
Dceřiné společnosti · 1
Electronic Arts → PopCap Games Softcannon EA Sports Electronic Arts K.K. Respawn Entertainment DICE EA Studios Japan EA Bright Light Bullfrog Productions Maxis … více na Wikidatech
Divize · 1
Electronic Arts → EA Canada Maxis Electronic Arts (United Kingdom)
ISIN · 1
Electronic Arts → US2855121099
Klíčoví lidé · 1
Electronic Arts → John Riccitiello, Frank Gibeau (EA Games), Peter Moore (EA Sports), Rod Humble, Larry Probst, Trip Hawkins (zakladatel)
LEI · 1
Electronic Arts → 549300O7A67PUEYKDL45

Important terminology

Use these terms to understand the vocabulary surrounding the topic, not as a checklist for keyword stuffing.

Important terminology

ea mld hry 2021 roku společnosti 2022 electronic arts vlastní roce začala společnost 37 2008 firma pouze počátku zakladatel trip

Electronic Arts relationships Subject–Predicate–Object triples

TTTA extracted 29 structured relationships around Electronic Arts. Examples in this analysis include Electronic Arts → Adresa sídla → Redwood Shores (Redwood City, California), 940 65, Spojené státy americké and Electronic Arts → Celková aktiva → 13,3 mld. $ (2021). The table shows each extracted connection, where it came from and its confidence.

SubjectPredicateObjectConfidenceSrc
Electronic ArtsAdresa sídlaRedwood Shores (Redwood City, California), 940 65, Spojené státy americké1.00infobox
Electronic ArtsCelková aktiva13,3 mld. $ (2021)1.00infobox
Electronic ArtsDatum založení19821.00infobox
Electronic ArtsDceřiné společnostiPopCap Games Softcannon EA Sports Electronic Arts K.K. Respawn Entertainment DICE EA Studios Japan EA Bright Light Bullfrog Productions Maxis … více na Wikidatech1.00infobox
Electronic ArtsDivizeEA Canada Maxis Electronic Arts (United Kingdom)1.00infobox
Electronic ArtsISINUS28551210991.00infobox
Electronic ArtsKlíčoví lidéJohn Riccitiello, Frank Gibeau (EA Games), Peter Moore (EA Sports), Rod Humble, Larry Probst, Trip Hawkins (zakladatel)1.00infobox
Electronic ArtsLEI549300O7A67PUEYKDL451.00infobox
Electronic ArtsOblast činnostiInteraktivní zábava1.00infobox
Electronic ArtsObrat7,4 mld. $ (2022) 7 mld. $ (2021)1.00infobox
Electronic ArtsOficiální webwww.ea.com1.00infobox
Electronic ArtsOpenCorporates IDus_ca/C15200801.00infobox
Electronic ArtsProduktysoftware a videohra1.00infobox
Electronic ArtsProvozní zisk1,3 mld. $ (2022) 1,1 mld. $ (2021)1.00infobox
Electronic ArtsPrávní formaakciová společnost1.00infobox
Electronic ArtsSouřadnice sídla37°31′23,73″ s. š., 122°15′14,52″ z. d.1.00infobox
Electronic ArtsSídloRedwood City, Kalifornie, USA USA1.00infobox
Electronic ArtsTržní kapitalizace37,8 mld. $ (2025) 38,8 mld. $ (2022)1.00infobox
Electronic ArtsVlastní kapitál7,8 mld. $ (2021)1.00infobox
Electronic ArtsVýsledek hospodaření802 mil. $ (2022) 789 mil. $ (2021)1.00infobox
Electronic ArtsZakladatelTrip Hawkins1.00infobox
Electronic ArtsZaměstnanci11 000 (2021)1.00infobox

Related concept clusters Concept neighborhoods

The concept neighborhoods around Electronic Arts bring nearby vocabulary together. In this analysis, examples include Electronic, Vlastní and Společnosti. Use the clusters to find adjacent concepts and terminology that may deserve separate research.

  • nejznámější hry
    • Jsou
    • Společnost
    • Let
    • For
    • Honor
    • Konci
    • Medal
    • Need
    • Of
    • Produkty
    • Sims
    • Speed
  • Electronic Arts
    • Electronic
    • Vlastní
    • Společnosti
    • Mld
    • Ea
    • For
    • Honor
    • Maxis
    • Medal
    • Need
    • Některé
    • Of
  • electronic arts
    • Electronic
    • Vlastní
    • Společnosti
    • Mld
    • Ea
    • For
    • Honor
    • Maxis
    • Medal
    • Need
    • Některé
    • Of
  • the sims
    • For
    • Honor
    • Medal
    • Need
    • Of
    • Sims
    • Speed
    • Série
    • The
    • Společnosti
    • Jsou
    • Některé
  • the simpsons: tapped out
    • For
    • Honor
    • Medal
    • Need
    • Of
    • Sims
    • Speed
    • Série
    • Společnosti
    • Jsou
    • Některé
    • Produkty
  • need for speed
    • Honor
    • Medal
    • Need
    • Of
    • Sims
    • Speed
    • Série
    • The
    • Společnosti
    • Jsou
    • Některé
    • Produkty
  • medal of honor
    • Medal
    • Need
    • Of
    • Sims
    • Speed
    • Série
    • The
    • Společnosti
    • Jsou
    • Některé
    • Produkty
    • Pouze
  • ekonomické krizi v roce 2008
    • Vyvíjet
    • Začala
    • Firma
    • Vlastní
    • Společnosti

Connections between topic areas Semantic bridges

For Electronic Arts, one of the stronger structural bridges in this analysis connects Electronic Arts with Overview. Bridges highlight paths between different parts of the map and can reveal research angles that are easy to miss in a flat list.

Min side: 3
Electronic ArtsOverview · splits 22 ⟂ 17
Electronic ArtsNejznámější hry · splits 25 ⟂ 14
Electronic ArtsHistorie · splits 32 ⟂ 7

Map overview Semantic statistics

Electronic Arts

Nodes39
Edges38
Triples29
Avg. degree1.95
Density0.051282
Components1

Source & methodology

TTTA analyzes the structure around Electronic Arts to surface related topics, entities, relationships, concept neighborhoods and bridge connections. Use the map to explore areas such as Nejznámější hry, Historie & Overview, including less central topics that may reveal useful research gaps. Automatically extracted connections are research leads rather than rewritten encyclopedia content.

Source: Wikipedia — Electronic Arts · CS edition · Analysis: TopicsToTalkAbout

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